[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

(TFT) Weapon Skill Levels



Trolling through old websites and such, I've found some advanced combat rules
on Ty's old website with Talents that allowed expert weapon users to force the
opponent to roll extra dice to hit them.
This seems a bit too good to me.  While I suppose that if I were going to
limit Talents to only the character's IQ, then fair enough... you only have so
many skills and you've sacrificed a lot to get to that level of ability.
But, if you are allowing PCs to purchase multiple levels of skill with
weapons, like in the Legends system from Dark City Games, it seems like you
can be less generous.  
So I was thinking about this.  Characters buy proficiency with a weapon
(group).  they they spend more talent points into the weapon buying levels.
 Now, like in Legends, you can choose to use these levels either as a + to
damage or to hit, and split them from round to round as you desire.  But I was
thinking to allow for some level of defensive skill, the levels could be used
defensively to subtract from the opponent's chance to hit.
Ragnar has +3 levels with his weapon.  When he gets in a fight, on his turn,
he can split those levels how he wishes.  Perhaps he wants a +1 to hit,
damage, and a -1 to his chances of being hit.  Or maybe he's facing several
bad guys and he wants to fight full defense so he puts the levels in defense
subtracting 3 from his opponent's Dex.  Or, he has a foe on the ground and he
needs to end the fight now, so he jacks up his damage by 3 for that swing.
What do you think?
Matthew
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"