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Re: (TFT) House Rules?



But they are written with the 'feel' of Medieval Christianity and praying for
miracles whose effects are minor and typically invisible rather than the idea
of a high fantasy world (or even a mythological one, say like Glorantha)
wherein the gods grant powers to their followers.

As to making miracles a rule, its pretty simple, you base them off spells, but
you tailor the list to the gods in question.  A Fire/Sun god should provide
different abilities from a Storm or Healing God.  You just need to create a
spell/miracle list to fit the god and decide how to handle the talent that
gives access to such abilities.

--- On Mon, 1/11/10, raito@raito.com <raito@raito.com> wrote:

From: raito@raito.com <raito@raito.com>
Subject: Re: (TFT) House Rules?
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 12:40

I disagree. The Talents, as written, are pretty vague.
And I don't think that there's any good way to make miracles a rule.
Neil Gilmore
raito@raito.com

Quoting Matthew Skipper <tywyll@yahoo.com>:
> It allows more divergence because the character types behave differently. A
> priest is a priest per the current tules, and their behavior is based on
fantasy
> 'Chrisrian ideology' more or less (i.e. Prayers create intangible benefits,
> reliance on faith, etc). If you want a world where priest perform miracles
and those miracles are
> directly tied to the gods (so a war priest and a storm priest do different
> things), then you have to jiggle the system somewhere. Further by creating
those
> concepts and tying their benefits to mechanics you create more divergent
> characters because they are quantifiably different.
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