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Re: (TFT) High Level Play



Hence the idea of "High 3" which I introduced lo these many
years ago ...

----- Original Message ----- From: "Jay Carlisle" <Jay_Carlisle@charter.net>
To: <tft@brainiac.com>
Sent: Monday, November 01, 2010 3:54 PM
Subject: Re: (TFT) High Level Play


----- Original Message ----- From: "PvK"

* At 45-50 points, the system can do ok but the element of failed rolls
tends to mostly go away for the characters at that level.

Except;

". Any character who
successfully makes any roll on four or more dice will get
experience points: 10 for a 4-die roll, 20 for a 5-die roll,
30 for a 6-die roll, and so on. "

As the progression is 3000 exp per stat pt @ 46 to 50 I'd expect higher
level guys like this to be attempting rolls of more than 3 dice much of the
time.
In the athletics stuff I'm doing I describe this as levels of effort.
A 2d check is "half-speed".
A 3d check is full-speed and each die thereafter repesenting a kind of full performance effort risk with well developed (i.e. high point) Figures having
a larger pool of potential to cover the risk.
This mainly comes up in opposed checks where two well developed Figures are
trying to out perform each other but passive situations like feats of
strength use this too.

I think of 32pt Figures swinging things at each other with 3d6 as being in
the range of talented High School athleates type effort.
These guys are gonna get bigger, stronger, and more Talented over the next
few years.
I consider a stat in the upper teens to the lower 20's college "Letterman"
material and 20's approaching 30's as professional level abilities.
3d6 is only sufficient.
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