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(TFT) Wizard mods - out of balance?



I am toying with the following adjustments to Wizard ...

Wizards get SP (Spell Points) equal to their IQ (not ST).

When SP is depleted they can no longer cast spells.

I realise these ideas are not new and others on this list have made similar suggestions/adjustments and incorporated them into their house rules.

Any thoughts?

Does this make wizards too tough - I don't think so - but I need to playtest a lot more. Maybe others have already drawn conclusions from their own experimentation of this style of change. =====
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