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RE: (TFT) Wizard mods - out of balance?



That's an interesting way to use Talents, DMG! 

It reminds me of an interesting thing that happened in GURPS from edition to edition and expansion to expansion: In the first GURPS, there were not only skills but Advantages, which cost points and could be a wide range of things, such as Ambidexterity or Legal Enforcement Powers or Musical Aptitude, etc. Well when the Psionics book came out (and in later editions of the basic rules) it turned out that if the GM wanted to include psychic powers in his universe, some of the mundane advantages _were_ psychic powers, just only being used for innate abilities. IIRC, Common Sense was really Clairvoyance, and Empathy was really Telepathy.
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