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Re: (TFT) Mars



On Fri, Aug 19, 2011 at 3:40 AM, Chris Nicole wrote:

> If I wanted to roleplay Mars, I would be very tempted to go for
> something closer to Edgar Rice Burroughs version.
>

Well yes, but we no longer need to "make it all up" as much as we did way
back when (lol the 70's... like that's WAY BACK!)


> I see no problems using TFT to game it, allowing for new races, monsters
> and some cross over between magic and martian technology...
>

Just to put this quickly without rambling.... Races are different versions
of ourselves (32 pts when scrubs) and technology/magic seems to be weirdly
specific to the specific location and time-period of the "race" involved.
I'd expect the "Vikings" to have several "spells" used on those nutty
side-oars used on those Longboats in place of rudders.
All I've done with Mars so far is plop water into her "basins" to a level.
I've little idea as to currents or prevailing winds yet... I'm trying to get
a good picture in my mind for Earth to use in these considerations...


> I fancied a wargame combining ERB and Wellsian Martians for gaming
> Earth's retaliation following the War of the Worlds, using captured
> Martian tech and Victorian ingenuity.
>

Ahhh I see... The "Tech" mentioned is specifically a H.G. WELLS (WE ARE NOT
WORTHY) type Ender's Game, "let's 'Bug Hunt' aliens because we don't
understand...


> And there are Lizardmen and dinosaurs on Venussss too!
>

YES!
And they are the only "RACE" that can manage to throw a boomerang for 2d6
damage...
Or are "half-Lizards" verboten?
Ergo, half-Lizards are not a "race".

Do you get better at athletics if your a half-orc, as opposed to a human?

WTF is up with THAT?
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