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(TFT) Long Term Play



One question I'd have about long term play is just basic survivability. How
likely is it that a TFT PC is going to survive to even reach old age, during a
career of adventuring? (Assuming an "average" level of lethality in encounters
that a PC faces). An impression I got reading ITL was that there wasn't likely
to be many TFT retirees.
 
How many months (years?) of weekly gaming would it
take before mega-attributes become a concern?
 
I've looked through the Jobs
section... and have wondered how well it would incorporate into a campaign.
Whether players would be more inclined to dice-the-system and delay
adventuring.
 
And speaking of job income, TFT doesn't provide any guidelines
for starting wealth. I imagine that it's assumed that TFT PCs will work for a
few weeks to get a little spending money before buckling swashes and heading
off for adventure?

K Peterson

From: "raito@raito.com" <raito@raito.com>
To:
tft@brainiac.com
Sent: Wednesday, September 7, 2011 11:26 AM
Subject: Re:
(TFT) Newb

Long term play?

Well... 
The first place to look is in ITL,
specifically the Jobs stuff. PCs can get jobs to get money, or spend time
while syncing with other characters, or do something useful while waiting
around. More Talents/Spells mean more money. Jobs that offer quicker
advancement in terms of attribute points are also more dangerous and more
likely to get the character killed. 
Second place is also in ITL in the
affects of aging. PCs start losing attribute points after a certain age, and
the loss accelerates. 
How well does this work? That's the question, isn't it?
One of the problems with TFT is that it really doesn't scale well to PCs with
mega-attributes. A human with a zillion DX still has an effective DX of 15,
though he can stand a lot of adjustments. Weapon damage doesn't scale well --
a PC with hundreds of ST is better off using a club. IQ is all well and good,
but are you actually going to USE all those Talents?

Here's an analysis of
characters living off the Jobs table:
http://tft.brainiac.com/archive/1103/msg00057.html

One other point about Jobs
vs. adventuring is that, if the character's concern is living the longest,
which in TFT terms means having as many attribute points as possible, retiring
from adventuring to get a job is the best way after a certain number of
attribute points, because the number of XP required goes up so much. 
Neil
Gilmore
raito@raito.com
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