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Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers



To the post below, the cost might be labor, or it might be materials. There's no saying one way or the other. In one location, there may be plentiful herds so leather is cheap. In another, there might be iron mined nearby, so the ore is - while still expensive - cheaper than other places. If the place with mines has poor harvests, then guess what? FOOD is now worth a lot and the "price" of iron ore drops. etc etc etc.

My understanding of things is that until the high medieval period, you'd visit an artisan and ask them what they wanted to make a certain item. They might ask you to provide the materials as well as some "money" or other commodity (food most likely) for their service. No way of saying.

For game purposes, just support your plot and story line. Trying to "create" a fictional medieval economy is nearly impossible.

-----Original Message----- From: CofDublin@aol.com
Sent: Wednesday, September 21, 2011 6:20 PM
To: tft@brainiac.com
Subject: Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers

No. Medieval times are exactly the opposite of today in that respect. As
gem6868 said, raw materials have to be painstaking mined or chopped  down or
gathered; then shipped by poorly made transport on bad roads, through
places that tax them, to where they are needed. People's time is not valuable in
and of itself. It's not like you invested bunches in their schooling or
training. While specialists do command a premium, it does not balance the many
costs of getting their materials.


In a message dated 9/21/2011 8:43:46 A.M. Pacific Daylight Time,
mtapley@swri.edu writes:

?? I'm  thinking most of the cost of the sword or the dagger is in the
labor, not  the material.
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