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Re: (TFT) scaled stats



On Thursday, September 29, 2011, Joey Beutel wrote:

> Because character points aren't gained linearly (that is, it takes more
and more XP to gain 1 pt of ST) and because the numbers involved with the
use of a stat means that the difference between 10 and 11 is greater than
the difference between 18 and 19.
>

Ah, got ya!
Good point!
Maybe though that represents approaching the limits of human ST while still
leaving the line progression to stuff like monsters up to their limits?

> Thats not to say you can't have a mega ST, its just that it would work on
a rather different scale than anything else in TFT... at best it's a good
way to measure how much damage a very tough structure could take, but its
not very practical.

How about engines?
I rate them in ST, is that a dumb approach?
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