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Re: (TFT) tonight's combat game recap



The reptile man is interesting in choosing a longbow and no melee weapon - HTH is an interesting and logical choice, though it has tradeoffs.

BTW corrections:
Longbows require ST 11 (see orc archer ST 10 -oops) and do 1d+2 damage, not 1d+1.

--- joel.siragher@gmail.com wrote:

From: Joel BoardgameRpger <joel.siragher@gmail.com>
To: tft@brainiac.com
Subject: (TFT) tonight's combat game recap
Date: Sun, 11 Mar 2012 22:25:12 -0400

I used the castle map from Cry havoc. (Printable here:
http://cryhavocgames.net/Cry_Havoc_Maps.htm)

The two players:

Gorg: (reptile man)
ST:18
DX:11    AdjDX:11
IQ: 9
MA:10        AdjMA:10
Talents: Warrior, Veteran, Sheild, Bow, Farming
Claws: double(1d+1) to hit: 11
Longbow:1d+1          to hit: 11
Leather          stops:2
Small Shield   stops:1

Moundgrind (dwarf)
ST:    13
DX:    12    AdjDX:    10
IQ:    8
Summon Wolf,  Axe / Mace, Shield, Thrown Weapons, Sha-ken


VS:
Orc archers
ST 10
DX 14(12)
IQ  8
Long bow, short sword, shield, cloth armor,
1d2 bandages( 1 hit point), random small treasure.


Orc Warriors
ST 13
DX 13(11)
IQ  8
Leather, sheild, cutlass, dagger, poison gas bomb, or sleep bomb;
One: 1d6 heal potion.  random small treasure.

One standard book gargoyle.

Random small treasures hidden in the 4 guard towers.

We ran out of time so I did not include the orc riders and wargs.
Thanks for participating :)
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