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Re: (TFT) Streets of fire as the module a nice integration, but Archery/Missles/aimed shots



Hmmm... 8,9,10 are good rolls, so maybe it's just the nature of TFT? I've
had the opposite where the elf rolls to miss his own guy and does triple
damage and kills him in one shot.

BTW, How do you get 16 adjDX? I thought it was only Hobbits who get +3 (not
elves). Aimed shot at the head is -6 to AdjDX. Missile talent is +3 to
AdjDX. 13 + 3 - 6 = 10 ...

You have a link for Streets of Fire?

On Thu, May 17, 2012 at 4:06 PM, Joel BoardgameRpger <
joel.siragher@gmail.com> wrote:

> Last nights game successful, using Streets of fire as a module integrated
> into
> my story line, but optional rules for aimed shots messed up the fight.
>
> The archer, an elf with the missle talent and DX:13
> took out like a knife through buttah. (NY pronounciation of butter, not
> slang for hind quarters).
>
> His modified dx roll to hit is 16s and he kept rolling 8,9 or 10.
>
> I was a tad aggrevated because it shortened the fight.
>
> So ive declared that aimed shots now will require Aiming a round.
> Yes, this will give the shooter a +1, but at least it saves an enemy a
> round
> and makes the combat a little tougher.
>
> Feed back?
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