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Re: (TFT) How good is 32 points?



> Thats one of the things I appreciate about TFT. I have been trying really
> hard to get the character to look at the talent list, so they can become
> useful out of combat.
>
> Its  a hard push.

It doesn't have to be. It depends on the campaigns. As has been said, if
it's all combat, that what the characters load up on.

In the campaigns I ran and played in, combat was a knuckle-biting affair,
and you just didn't do it unless you had an edge, or no other choice.

They were also heavy on temporal power, as opposed to character sheet
power. Sure, the characters went adventuring, but carefully, and only when
it looked liek it was profitable.

It's a huge difference between TFT and DND, and it's mostly because of the
lack of healing and healing magic. It's easy to fight when no one really
dies.

In my campaign, I do let Physickers treat per wound. It seems reasonable,
and goes along with things like the rules for armour/shield damage (which
I also use). Get a bunch of 1ST cuts, and they can be healed pretty
easily. Take that 6ST as 1 wound, and you'll be off your feet for a while,
Physicker or no.

There's some research out there that in the age of duelling with swords,
75% of the participants died. Combat is deadly.

Neil Gilmore
raito@raito.com
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