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Re: (TFT) GURPS combat complexity etc.



On Fri, Jun 8, 2012 at 2:29 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

> Dear friend, Hero games has done a nice job of this using speed.
>
> speed is (Dex / 10) +1.
> Average DX is 10 in Herogames so:
> average human is speed 2. supers are speed 3.
> max segments: 12
>
> Got you Sir.
> ...
> Uhhh quick question please?
> Define speed 1.
>

Speed one is done for some one under dx 10.
It rounds down.   Dx 6 or 8 would mean speed 1.6. out of courtesy we still
say spd 2 if its a player or speed one if it is a gimped pc.   you can also
DRAIN speed which is another prob.




> As I recall we are talking 5 second turns but I've played the MMORPG
> Champions much more recently and phases are out the window there.
> Still I've had luck with RPG translations of some of the quest structures
> and the swinging chain weapons.
>


> The numbers in the mechanics need to be able to communicate imaginative
> information to the players and having to learn why "these go up to eleven"
> is a misdirection that such an Illusion shant get from me.
> I give no respect I tell ya.
>


> Tell me how my reference material fits into the system and I can't bitch
> but I was forced into an arbiter position simply from the lack.
> I know what the point is but so far the movement to contact ain't popped me
> in the melon.
> b Everyone has talent. What's rare is the courage to follow it to the dark
> places where it leads.b
> b  Erica Jong <http://www.goodreads.com/author/show/6085.Erica_Jong>
> Yeah, that sounds so wise but maybe don't tell things like this to a
> sociopath?
> ...
>

Ill pass on the erica jong thanks. I have no fear of flying over that load
of books :)


> The problem is how to get from a number as a symbol for something in the
> system into each players head as a concept that agrees with the group
> during play.
>

Heroes does it pretty well.


> Simple is good until you forget to define the single unit.
> Saying ST 10 is average doesn't define 1 point of ST.
>

You should look at the strength chart for heroes.  Average human adult
strength is really 8 - 12.
Str 10 can pick up 100 kg dead weight or 1 wounded guy on each shoulder ala
forest gump,
and str 20 can pick up 200 kg (460lbs?)

The curve changes exponentially as you increase STR. I think a strenght
40-50 guy can pick up a tank.

1d6 normal (nonkilling) damage per 5pts of str.   20 str person does 4d6
damage.  On the average 14 pips of damage less every mans physical
defense(2), is GREATER than his constitution, so he is stunned. There is a
score called STUN which is usually 2*Con. Once the Stun is depleted he is
unconscious. But, fear not, his stun returns at his RECovery rate (around
5) per phase.

That clear it up?




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