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Re: (TFT) Best starting Melee character revisited



Just curious... Does your model include effects of damage, esp
knock-down when suffering 8 pts or more? In our games the issue was
always how to knock opponents down before they could swing
Rob

On Tue, Feb 19, 2013, at 06:45 AM, Cris Fuhrman wrote:
> Using the latest version of my Melee simulator I get results showing that
> *
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD* is superior across the
> board. Not surprising you say, since many people arrived at that from
> playing in the old days. However, I realized that it could be good to
> think
> about rivalries, since "average" best isn't necessarily a character who
> dominates another individual.
> 
> So, using the statistics of 5000 fights per match-up of 108 possible
> starting characters, I programmed a way to display the top rivals for
> each
> character. According to my results, the best overall character has a top
> rival of *065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD* (my simulator allows
> pole
> weapon users to do charge attacks on the first round). It turns out that
> spear-man can kill morningstar-man roughly 3/4 times. That means the top
> (overall) character is fairly weak against his rival.
> 
> If you want to see the results of the stats (including rivals) with the
> newest version of the simulator, check them out at the blog entry
> http://snipurl.com/26f9gto
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