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Re: (TFT) But I want to charge with my javelin...



Its pretty easily to get a block of 9 to 11 with skill, shield, armor, and
tactics. That's blocking half the blows that land.
On Mar 5, 2013 6:59 AM, "Joel BoardgameRpger" <joel.siragher@gmail.com>
wrote:

> one slightly descending opinion  :)
>
> I think shields work well in TFT because of the balencing act you navigate
> through the character weight and dex constraints during character creation.
>
> Shields are quite heavy as you go up in shield class, and reduce the
> precious damage points buy 1 or 2 or even 3. So why is that good?
>
> Because the average die rolls 3.5, and if youve got 2 or 3 point armor, on
> the average you are negating half the damage. While that 2 or 3 point armor
> with the extra point of shield, wont save you from the 2+2 or 3d weapon,
> That little sliver of hit point savings may or may not bring you into the
> next round of combat. Lets face it TFT combat is deadly.  Ive never been a
> fan of Gurps blocking because it almost never happens.  I think the dex to
> block roll is 7 or 8 which is very hard to do.
>
>
>
>
>
> On Mon, Mar 4, 2013 at 9:03 PM, John linzy <juzjohn@sbcglobal.net> wrote:
>
> > And here I was thinking that it was because a shield in TFT only
> > subtracted a couple of hits from an attack and didn't allow you to block
> it
> > completely like GURPS..... :-)
> >
> > John
> > Sent from my iPad
> > Please excuse my typing
> >
> > On Mar 4, 2013, at 8:29 PM, raito@raito.com wrote:
> >
> > > Armour is under powered in general. There are accounts from the 1420's
> > > bemoaning the fact that rich young guys don't bother learning to parry,
> > > because 2 handed weapons don't injure through good armour. So the
> entire
> > > system is off. It's just a mechanic, and I've gotten over it.
> > >
> > > If the historical accounts are accurate, plate should be proof against
> > > pretty much every weapon, except on double and triple damage, and then
> > the
> > > weapon should only do normal damage against the armour's protection.
> The
> > > rub is that defeating armour is possible, but the techniques aren't
> what
> > > you think they are, based more on wrestling than striking with the
> > weapon.
> > >
> > > Historically, shields fell out of favor due to advances in armour. By
> the
> > > 1300's they were on their way out for foot combat, replaced by the
> > pollaxe
> > > and the like. A hundred years later pollaxe was seen as vigorous
> execise,
> > > and not very dangerous. This led to an increase in grappling techniques
> > > (which TFT is also weak at). Look up a translation of Jeu de la Hache
> for
> > > an example of an armoured combat martial art. Or look up Fiore de
> Liberi
> > > for examples of unarmed and armed arts.
> > >
> > > TFT is greatly simplified.
> > >
> > > Neil Gilmore
> > > raito@raito.com
> > >
> > >> Is it just me, or are shields comparatively underpowered? Considering
> > >> how widespread they were in various militaries throughout the world,
> and
> > >> how widespread they aren't among player-characters, it seems like
> > >> something's off.
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