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Re: (TFT) But I want to charge with my javelin...



thats fair, i thought it was 1/3 of your skill. that might be something
else.

On Tue, Mar 5, 2013 at 8:09 AM, Brett Slocum <brett.slocum@gmail.com> wrote:

> Its pretty easily to get a block of 9 to 11 with skill, shield, armor, and
> tactics. That's blocking half the blows that land.
> On Mar 5, 2013 6:59 AM, "Joel BoardgameRpger" <joel.siragher@gmail.com>
> wrote:
>
> > one slightly descending opinion  :)
> >
> > I think shields work well in TFT because of the balencing act you
> navigate
> > through the character weight and dex constraints during character
> creation.
> >
> > Shields are quite heavy as you go up in shield class, and reduce the
> > precious damage points buy 1 or 2 or even 3. So why is that good?
> >
> > Because the average die rolls 3.5, and if youve got 2 or 3 point armor,
> on
> > the average you are negating half the damage. While that 2 or 3 point
> armor
> > with the extra point of shield, wont save you from the 2+2 or 3d weapon,
> > That little sliver of hit point savings may or may not bring you into the
> > next round of combat. Lets face it TFT combat is deadly.  Ive never been
> a
> > fan of Gurps blocking because it almost never happens.  I think the dex
> to
> > block roll is 7 or 8 which is very hard to do.
> >
> >
> >
> >
> >
> > On Mon, Mar 4, 2013 at 9:03 PM, John linzy <juzjohn@sbcglobal.net>
> wrote:
> >
> > > And here I was thinking that it was because a shield in TFT only
> > > subtracted a couple of hits from an attack and didn't allow you to
> block
> > it
> > > completely like GURPS..... :-)
> > >
> > > John
> > > Sent from my iPad
> > > Please excuse my typing
> > >
> > > On Mar 4, 2013, at 8:29 PM, raito@raito.com wrote:
> > >
> > > > Armour is under powered in general. There are accounts from the
> 1420's
> > > > bemoaning the fact that rich young guys don't bother learning to
> parry,
> > > > because 2 handed weapons don't injure through good armour. So the
> > entire
> > > > system is off. It's just a mechanic, and I've gotten over it.
> > > >
> > > > If the historical accounts are accurate, plate should be proof
> against
> > > > pretty much every weapon, except on double and triple damage, and
> then
> > > the
> > > > weapon should only do normal damage against the armour's protection.
> > The
> > > > rub is that defeating armour is possible, but the techniques aren't
> > what
> > > > you think they are, based more on wrestling than striking with the
> > > weapon.
> > > >
> > > > Historically, shields fell out of favor due to advances in armour. By
> > the
> > > > 1300's they were on their way out for foot combat, replaced by the
> > > pollaxe
> > > > and the like. A hundred years later pollaxe was seen as vigorous
> > execise,
> > > > and not very dangerous. This led to an increase in grappling
> techniques
> > > > (which TFT is also weak at). Look up a translation of Jeu de la Hache
> > for
> > > > an example of an armoured combat martial art. Or look up Fiore de
> > Liberi
> > > > for examples of unarmed and armed arts.
> > > >
> > > > TFT is greatly simplified.
> > > >
> > > > Neil Gilmore
> > > > raito@raito.com
> > > >
> > > >> Is it just me, or are shields comparatively underpowered?
> Considering
> > > >> how widespread they were in various militaries throughout the world,
> > and
> > > >> how widespread they aren't among player-characters, it seems like
> > > >> something's off.
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