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Re: (TFT) New Monster: Flesh Ferret



Interesting stuff... I've been playing with zombies but I've been
thinking herd rather than types and this is interesting to envision,
especially the tendrils as I'me thinking of the thing working a bit
like fairyrings and being very docile as a rule during daylight as the
infecting spoors soak sunlight doing the bulk of their active effects
at night but I'm thinking the leading critters act as the initial
sense organs that are pretty much going 24/7 when in an expansion and
these guys sound like the business end of such specialists... (like if
optic cells had to fight the photons to read them, a kind of psy-worms
thing?)
Of course this is more an entry I think as it would appear in a MM or
tome of knowledge any player might gain the standard accesses too...
not really a "Who, What Why, Where, When or Whow... like the army
thing or the spell stones/scrolls and what's up with all that.
Considering that a 6 foot tall human doing a lunging thrust with a
blade half as long as his height is doing a 2 hex jab through the
center of the 2nd hex distant what's the reach on those tentacles? I'm
guessing that it may not take much poison to do its trick... It's the
kind of fool me once an unfamiliar critter can get away with.
Also... I'm curious about those fleshless forearms and how you picture that?
I've got an idea based on fungus/slime molds but I was curious about
how you were seeing it... like were I to vivisect the thing what might
I learn?
Insert ST Battery get nastier critter?
Miskatonic U treatment seems appropo dontchya know consideren all the
tentacle-twliddlin
How'd they get the name?

On Tue, Mar 12, 2013 at 2:31 PM, Joel BoardgameRpger wrote:
> New Monster:
>
> Flesh Monster (fiend)
>
> ST 18
> DX 14
> IQ 12
> MV as human
> Armor: 2
>
> Fleshless humanoid with pincers for hands. Empty eye sockets, Empty pie
> hole (mouth), 2 holes for nose.
> They have tentacle like protrusions on their forearms for smelling, eating,
> and tasting. Oh and the tentacles
> also deposit poison.  Creature is wet and dripping with blood.
>
> Wondrous Eyes as eyes behind spell, always on.
>
> Creature chooses one attack per round.
>   -Clubs with arms: causes damage 2d-1 or steals body at 1 for 2.
>   -Horror cry as fear spell 4d6 vs IQ or abort action and runaway
>   -Dripping flesh spell 3d6 vs Str or take 1d6. Requires cure poison potion
> or spell.
>       (Poison effect: Player chooses 1 point per to lower a stat per day
> until poison)
>
> Treasure: 1point spell stone in its brain, of course, where else?  or
> random scroll with one spell.
>
> There's an army of them just waiting invade earth... just waiting.
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