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Re: (TFT) Simplified experience.



Oy! Spent too much time on aide de camp proving to self Vassal is better...
LAW is a looksee your telling me?


On Thu, Aug 15, 2013 at 7:29 AM, David O. Miller
<davidomiller@verizon.net>wrote:

> Hey Rick,
>
> I kinda like the system that George and Bret came up with for LAW. It's
> pretty much as simple as what you are mentioning. Very little bookkeeping.
> Maybe there's a nice middle ground hybrid there somewhere.
>
> David
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
>
>
>
>
> On Aug 15, 2013, at 12:28 AM, Rick Smith <rsmith@lightspeed.ca> wrote:
>
> > Hi David,
> >  I've been tempted to do a Gurps style experience
> > system.  You get 1 point per session or a couple if
> > you did well.  Then...
> >
> > Attribute     Points needed
> > Total         To advance:
> >
> > 30 to 34      3
> > 35 to 39      6
> > 40 to 44      12
> > 45 to 49      24, etc.
> >
> >  The reason I go with 3 (rather than 2 or 4) is that
> > the superscripts in my campaign cost 1/3 of an
> > attribute which works well.
> >
> >  This system would eliminate the whole, constant exp
> > paperwork in TFT.
> >
> >  Warm regards, Rick.
> >
> > On Wed, 2013-14-08 at 16:01 -0400, David O. Miller wrote:
> >> Hmm  I sometimes wonder if all of us play the same game. TFT combat is
> extremely deadly and most the time I ran it a players character was very
> lucky to survive to the end of a multi session scenario. It did happen
> though, which gave the scenario consistency. And those characters became
> very memorable characters in all players eyes. But most characters were
> fodder. Because of that I rarely saw anyone gain enough experience to
> really advance.
> >>
> >> In fact (as shocking as this is to the purist amongst us) we stopped
> bothering with experience after a while. It was too too much like
> bookkeeping and really not very much fun.
> >>
> >> So in a sense all of our games were like the "start of TFT campaigns".
> And it was great fun to watch characters succeed against seemingly
> insurmountable odds. Sort of like "most" fantasy books I've read.
> >>
> >> If I wanted characters with tons of experience and almost impossible to
> kill I would have played D&D.
> >>
> >> Of course I was also know by some of my players as the "Deatharee"
> instead of the "Referee"  .
> >>
> >> David
> >> __________________________________________
> >> David O. Miller
> >> Miller Design/Illustration
> >> www.davidomiller.com
> >>
> >>
> >>
> >> On Aug 14, 2013, at 2:32 PM, Joey Beutel <mejobo@comcast.net> wrote:
> >>
> >>> Thats part of why I've always liked the "start" of TFT campaigns, or
> campaigns where gaining XP is relatively slow...
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