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(TFT) Pole weapon charge attacks. The year is 20XX...



Hi all,
  We used the 3 hex charge rules from the time they came out on,
and had no problem with them.  I also gave DX penalties for 
pole weapons in tight situations and that seemed to get them 
back in line with the other weapons.

  As for what Steve Jackson intended: if he wanted pole weapons
to ALWAYS do double damage, why specify they only got the bonus
for charge attacks?  I looked at the new rules more as clarifying his
intent than anything.

  The 3 hexes to get x2 damage means that if a spearman knocks
you down on turn 1, he can back up and hit you again for x2 damage
if he has Running talent.  It kinda made sense.

  Anyway, feel free to play as you will, but we've used the 3 hex
charge rule from Melee for years.

  Warm regards, Rick.


On 2014-04-15, at 8:53 PM, Edward Kroeten wrote:

> No, it was made official by 1981 it is in the fifth edition of Melee page
> 11.  It states "the figures last three hexes of  movement must be in a s
> traight line and without a facing change or the double damage bonus does 
> not apply." 
> 
> 
> This was done as I recall because a lot of people said that with a 5 foo
> t run up you just can't generate the type of power to do double damage.  
> Again as I recall there was even some math that backed this up (ForceMass x acceleration), I do remember them relating it to a mounted charge.
>  And if you really think about it 5 feet is not enough space to generate
> much power (that's about a step and half for most of us) you won't get u
> p to speed, now in 15 feet you can almost get to max speed (almost 5 full
> strides).
> 
> 
> As for my two cents I just can't see a back up and lunge having any more
> power than a normal attack.  This makes spears far more effective than t
> hey really were, unless they were massed.
> 
> 
>     Edward Kroeten
>       Farmers Agent   

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