[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Adding a Kicker die to TFT. - Patterns on dice.



Pretty new.

The kickstarter ended about 2 weeks ago.  The product ships in
a year.

Rick.

On 2015-06-08, at 11:41 AM, Joel BoardgameRpger wrote:

> schlock mercs in Kickstarter?
> 
> is that new or old?
> 
> I just bought the BOXEd schlock mercs boardgame, about 2 weeks ago
> 
> 
> 
> On Sat, Apr 25, 2015 at 6:01 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
> 
>> Hi all,
>>  I was reading about the Schlock Mercenary rpg (in development on kick
>> starter), and a couple ideas in it were very clever and could be adapted
>> to TFT.
>> 
>>  For example, they roll 3d6 but one die is a different color.  (Called the
>> mayhem die in that game.)  If you roll to hit, succeed in hitting and the
>> mayhem die is lower than both of the other dice, you have a critical hit
>> (draw a card).
>> 
>>  Some weapons blow up if you roll triples.
>> 
>>  Other auto-hit if you roll a straight (e.g. 3-4-5, or 1-2-3).
>> 
>>  Others will do an bonus hit if you roll doubles on the 3 dice, (e.g.
>> 4-4-2).
>> 
>> 
>>  The idea behind this is that you get finer granularity when you look at
>> weird patterns of the dice rather than just totals.
>> 
>> _____________________________________________________
>> 
>> So how can this be used in TFT?
>> 
>> Talents like fencing can give you bonuses for certain patterns.  For
>> example,
>> if you hit and have rolled doubles, enemy's physical armor is halved round
>> down.  (You found a weak spot.)
>> 
>> Talents where certain patterns give you a parry.  If your attack gives you
>> a
>> straight then you can automatically block one attack by a lower DX figure
>> made on you later in the turn.
>> 
>> I have some talents that make your shields more powerful.  If ENEMY's odd
>> colored kicker die pairs with one of his other dice when you have this
>> talent,
>> your shield stops double.
>> 
>> etc.
>> 
>> If rolling 4+ dice, we would likely want to distinguish the base three
>> which
>> these rules are based on, and which are extra.  (Or maybe we WANT to
>> have higher chances of pairs, triples?)  A 3 long straight is very easy on
>> 4 dice, but a 4 long straight is harder.)
>> 
>> As for non-combat talents.  Anyone with a higher level talent (e.g. Master
>> Armorer, Master Thief, Diving Talent or Master Naturalist) who rolls
>> better with
>> their kicker die than the two gets a significant bonus.  e.g. the lock is
>> picked in
>> half time, something along that level of bonus.  A nice bonus for people
>> who
>> upgrade talents to higher levels.
>> 
>> I am not suggesting any detailed rules.  Just putting the idea out there
>> for
>> other people to chew on if they want.
>> 
>> To do this well, you would want to adjust a fair number of TFT rules.  On
>> the
>> other hand, I have been planning to do a big revision of my Talent List...
>> 
>> :D
>> 
>> Warm regards, Rick.
>> =====
>> Post to the entire list by writing to tft@brainiac.com.
>> Unsubscribe by mailing to majordomo@brainiac.com with the message body
>> "unsubscribe tft"
>> 
> 
> 
> 
> -- 
> = = = = = = = = = = = = =
> Any person whose character traits all fall in the center, midway between
> the extremes, is considered wise. - RAMBAM
> 
> Do not go gentle into that good night, Old age should burn and rave at
> close of day; Rage, rage against the dying of the light. -Dylan Thomas.
> 
> These two thoughts are not mutually exclusive -JDS
> 
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"

=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"