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Re: (TFT) new development Heroes and Other Worlds. interesting port of Mel/Wiz



Mounted, ships, and flying I've combined into Vehicles (basically Car
Wars rooting much like GURPS at least the 3rd ed I think... WWII etc.
with the combat stuff folded in with Super Powers, fire arms (ah la
Old West) cannon, etc that also encompasses much of siege offence on
the construction side which also covers not simply buildings but
transportation and infrastructure like Transport Tycoon and "tile"
improvements like the Civilization series... till V anyway.
Religion is a rehash of a Ma Barker article on the same and I have a
root "campaign" for example purposes and a framework to expand from
but didn't mess with "Campaign Guides".
Honestly this rehash is meh to REALLY? it seems although I've not
perused it in depth so MAYBE I'm missing the work for all the cut and
paste spattered with the occasional "house rule" or mechanics tweak
(some to the point of reverse torque which is hell on the flux
capacitors causing rule balance to go all cattywumpus. Disarm My saber
with a basket hilt with a quarter staff? Somebody was way too
impressed with some Robin Hood Little John dust up and missed Daffy's
THRUST, HO, PARRY, DODGE bit for one thing.


On Tue, Aug 25, 2015 at 9:59 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> Interplay 2, p. 5
>
> The following were requested from designers:
>
> TFT Mounted Combat Microgame
> TFT Ship Combat Microgame (see Interplay 6, below)
> TFT Religious Rules Module
> TFT Buildings Rules
> TFT Flying Microgame
> TFT Campaign Guides
>
> Interplay 3, p. 4
>
> DRAGONSLAYER (possibly became DRAGONS OF THE UNDEREARTH, in the LORDS
> OF THE UNDEREARTH boardgame vein)
> HIGH NOON (TFT western RPG, see TFT: WILD WEST in Interplay 2, p. 13)
> IN THE NAME OF JUSTICE (TFT superhero RPG)
> SUPERTANK series (HELLTANK and HELLTANK DESTROYER only two done)
>
> Interplay 3, p. 16
>
> AGAIN, DANGEROUS AIR-EATERS (3rd game)
> BATTLE FOR THE PLANET OF THE AIR-EATERS (4th and final game)
>
> Interplay 6, p. 1-2
>
> TFT ship combat module along the lines of RAMSPEED
> STARLEADER: WARSHIPS
> CONQUERORS OF UNDEREARTH (combination Microquest-Microgame)
>
> Historical Notes:
>
> Games Research Group
>
> With respect to Games Research Group, I was able to find the following
> information (in Interplay?):
>
> Games Research Group was the games design branch of Metagaming; the
> two were separated by incorporation on Jan 1, 1982. Only four items
> were released by GRG.
>
> Gamelords
>
> I was lucky to get more information on Gamelords. In private
> correspondence dated 03JAN1993, Walter Hunt
> (hunt@inmet.camb.inmet.com) said:
>
> ...do you have the two books we (Gamelords) did after Howard cancelled
> the contract? The other two pieces of the TFT series were altered to
> become City of the Sacred Flame and Within the Tyrant's Demesne.
>
> With respect to Gamelords (and the fact that I thought they had
> mutated into Digest Group), Walter replied 05JAN1993:
>
> I thought Gamelords became Digest Group...or am I mistook?
>
> Mistook. What was left of Gamelords was to be transferred to Tadashi
> Ehara (Chaosium) in 1986, but he was supposed to pay some money for us
> to write the rest of Haven, as well as some other stuff. No money, no
> supplementary writing. Glub glub glub, lost beneath the waves.
>
> The two main principals of Gamelords were Rich Meyer and Kerry Lloyd.
> Rich and I are close friends and have co-operated on several works
> under the name Adventure Architects; we wrote the original MechWarrior
> system. Kerry died in 1988.
>
> On Tue, Aug 25, 2015 at 9:55 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
>> http://www.rpg.net/reviews/archive/16/16331.phtml
>>
>> On Tue, Aug 11, 2015 at 4:59 PM, Peter von Kleinsmid <pvk@oz.net> wrote:
>>> Hmm. On first browse, it appears to be Melee & Wizard in one book, with art
>>> and diagrams mostly copied from Melee, Wizard, and a bit of art from the
>>> full books (AM, AW and/or ITL) almost verbatim but with a few minor details
>>> different, and a little added stuff that's ok for reference but very sparse
>>> - i.e. sample monsters/historical fighters listed as stat lines. A bit of
>>> new (?) art. Measurements in feet rather than meters. A tiny bit of AM
>>> content (great sword, trident, warhammer, quarterstaff, staff of power,
>>> tower shield).
>>>
>>> A tiny bit of new ideas. I noticed Quarterstaff offers disarming at -4DX
>>> (!), longbow nerfed to 1d+1, small axe called a war axe and robbed of
>>> throwing ability, a few new not-really-explained bestiary entires,
>>>
>>> Usable enough if someone really can't find a copy of the actual book. But if
>>> you're going to copy the rule text and some art, I'm not sure how this is
>>> any less of a Copyright violation than just distributing a PDF of the full
>>> book. Maybe it's an attempt at fair use? Also there are some inconsistencies
>>> introduced, and a few details are left out, such as:
>>>
>>> Minor nitpicks: Unconsciousness at ST 0, death at ST -1 instead of 1 and 0.
>>> Spear in example does 1d+2, but on weapon table does 1d+1. HT version of
>>> polearm rules. I think the wording of the body and pit obstacle rules may
>>> have drifted a bit. Dwarves get MA 8 but no axe bonus, so they're just short
>>> humans with a ST bias. Bestiary doesn't show how many hexes the big monsters
>>> are (let alone the hex shape/facing, which is vital), and doesn't explain
>>> the equipment of the human entries, nor breath vs claw damage for dragons.
>>> DX adjustment list contradicts armor table for plate armor.
>>>
>>>
>>> At 11:04 AM 8/11/2015, Joel BoardgameRpger wrote:
>>>>
>>>> http://heroworlds.blogspot.com/2015/07/swords-spells.html#comment-form
>>>
>>>
>>>
>>>
>>>
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