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Re: (TFT) Spear vs. Shortsword maneuvers



Otherwise 12 MA, pole weapon weilding elves would have a field day! LOL…


Of course, if your players want to wear any type of armor then your back 
to square one. Takes two turns to set up a charge.
__________________________________________ 
David O. Miller
Miller Design/Illustration
www.davidomiller.com

2 Dean Court
East Northport, NY 11731
(631) 266-6875




On Oct 20, 2015, at 5:43 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:

> In my campaign, anyone who wants to use pole weapons picks up
> running sometimes.  Makes sense.
> 
> Warm regards, Rick.
> 
> 
> On 2015-10-20, at 2:25 PM, David O. Miller wrote:
>> Because I can do it in one turn. Back away from a fallen foe one hex, 

>> then charge back in. It makes winning initiative important to fallen 

>> figures vs pole weapon users. They need to stand up first.
>> 
>> In the system of running three hexes I now have to back up further, 
and 
>> by doing so I can't charge back in because I'll use more than half my 

>> movement doing all this running around. This changes the tactics of 
the 
>> game from what SJ meant as far as I'm concerned. Unless you let 
people 
>> simply run around in some sort of weird three hex loop, and then 
charge 
>> someone. Which to me just seems almost comical.
>> 
>> But I hear you Rick. Different tastes huh? Me, I stick with the lunge 

>> concept. It's the best solution I've found without extra padding of 
the 
>> rules.
>> __________________________________________ 
>> David O. Miller
>> Miller Design/Illustration
>> www.davidomiller.com
>> 
>> 2 Dean Court
>> East Northport, NY 11731
>> (631) 266-6875
>> 
>> 
>> 
>> 
>> On Oct 20, 2015, at 5:04 PM, Rick Smith <rick_ww@lightspeed.ca> 
wrote:
>> 
>>> I don't see how backing up so you can charge forward reduces the
>>> tactical maneuvering of the game.
>>> 
>>> If by "chess like" you mean that the units don't back up before 
moving
>>> forward sure.
>>> 
>>> Anyway, if you do not like people charging forward for more damage,
>>> that is fine, but I won't play that way - I'm happy with the both 
the 
>> 
>>> extra damage from charges and the 3 hexes charges (tho I don't 
>>> require the 3 hexes to be on the hex grain).
>>> 
>>> Warm regards, Rick
>>> 
>>> 
>>> On 2015-10-20, at 1:54 PM, David O. Miller wrote:
>>>> I have always felt that the issue was with the nomenclature of the 

>> word 
>>>> "charge". It sets up a precedent in your mind that the physics is 
off 
>> 
>>>> and that you've got to build up speed in a run, or "charge" to get 

>> the 
>>>> extra damage.
>>>> 
>>>> I prefer the word "lunge". The way I see it is that you about 5 
feet 
>> 
>>>> from your opponent (in game terms one hex away), and you throw your 

>> body 
>>>> weight behind a sudden forward lunge. All of that force behind the 

>> lunge 
>>>> is concentrated on a small, sharp point which can now penetrate 
chain 
>> 
>>>> mail, slide off of plate and find a joint to penetrate, or simply 

>> punch 
>>>> through leather.
>>>> 
>>>> Once past the armor your victim is then impaled on basically a long 

>> 
>>>> spike and takes a very nasty, deep, puncture wound that plays havoc 

>> with 
>>>> his internal organs, which to me warrants the extra damage.
>>>> 
>>>> As many of you know I always felt that it was the doubling of the 

>>>> damage, especially in the two larger pole arms, that was the real 

>>>> problem. That's why our group came up with the +1d6, rather than 
the 
>> 
>>>> doubling. It keeps the smaller pole arms basically as written, 
while 
>> 
>>>> having the added bonus of making the two larger ones slightly less 

>>>> devastating. If you start adding in rules such as moving 3 hexes in 
a 
>> 
>>>> straight line then you give up some of the chess like, strategy 
>> elements 
>>>> that the game has. For example I want to move first so that I can 

>> back 
>>>> away from a fallen foe and lunge at him again, before he stands up. 

>> That 
>>>> kinda thing.
>>>> 
>>>> David
>>>> __________________________________________ 
>>>> David O. Miller
>>>> Miller Design/Illustration
>>>> www.davidomiller.com
>>> 
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