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Re: (TFT) Spear vs. Shortsword maneuvers



If you look at history the spear, halberd and even the pike were never th
e dominate weapon in the field post bronze age (Greeks and Romans).  They
 aren't particularly hard to learn and they are cheap so that isn't the r
eason they weren't more in use.  The fact is they just weren't as effecti
ve as the cutting and bashing weapons in producing damage.  Cavalry may h
ave been king, but many troops fought on the ground and only a small prop
ortion used spears as primary weapons.
   

   

   

   

     

       

         

           

             

               

                 

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   ------ Original Message ------
     Received: 02:50 PM PDT, 10/20/2015
     From: Rick Smith <rick_ww@lightspeed.ca>
     To: tft@brainiac.com
     Subject: Re: (TFT) Spear vs. Shortsword maneuvers
     

     

     

     

       In my campaign, anyone who wants to use pole weapons picks up
         running sometimes. Makes sense.
         

         Warm regards, Rick.
         

         

         On 2015-10-20, at 2:25 PM, David O. Miller wrote:
         > Because I can do it in one turn. Back away from a fallen foe o
ne hex,
         > then charge back in. It makes winning initiative important to 
fallen
         > figures vs pole weapon users. They need to stand up first.
         >
         > In the system of running three hexes I now have to back up fur
ther, and
         > by doing so I can't charge back in because I'll use more than 
half my
         > movement doing all this running around. This changes the tacti
cs of the
         > game from what SJ meant as far as I'm concerned. Unless you le
t people
         > simply run around in some sort of weird three hex loop, and th
en charge
         > someone. Which to me just seems almost comical.
         >
         > But I hear you Rick. Different tastes huh? Me, I stick with th
e lunge
         > concept. It's the best solution I've found without extra paddi
ng of the
         > rules.
         > __________________________________________
         > David O. Miller
         > Miller Design/Illustration
         > www.davidomiller.com
         >
         > 2 Dean Court
         > East Northport, NY 11731
         > (631) 266-6875
         >
         >
         >
         >
         > On Oct 20, 2015, at 5:04 PM, Rick Smith <rick_ww@lightspeed.ca
> wrote:
         >
         >> I don't see how backing up so you can charge forward reduces 
the
         >> tactical maneuvering of the game.
         >>
         >> If by "chess like" you mean that the units don't back up befo
re moving
         >> forward sure.
         >>
         >> Anyway, if you do not like people charging forward for more d
amage,
         >> that is fine, but I won't play that way - I'm happy with the 
both the
         >
         >> extra damage from charges and the 3 hexes charges (tho I don'
t
         >> require the 3 hexes to be on the hex grain).
         >>
         >> Warm regards, Rick
         >>
         >>
         >> On 2015-10-20, at 1:54 PM, David O. Miller wrote:
         >>> I have always felt that the issue was with the nomenclature 
of the
         > word
         >>> "charge". It sets up a precedent in your mind that the physi
cs is off
         >
         >>> and that you've got to build up speed in a run, or "charge" 
to get
         > the
         >>> extra damage.
         >>>
         >>> I prefer the word "lunge". The way I see it is that you abou
t 5 feet
         >
         >>> from your opponent (in game terms one hex away), and you thr
ow your
         > body
         >>> weight behind a sudden forward lunge. All of that force behi
nd the
         > lunge
         >>> is concentrated on a small, sharp point which can now penetr
ate chain
         >
         >>> mail, slide off of plate and find a joint to penetrate, or s
imply
         > punch
         >>> through leather.
         >>>
         >>> Once past the armor your victim is then impaled on basically
 a long
         >
         >>> spike and takes a very nasty, deep, puncture wound that play
s havoc
         > with
         >>> his internal organs, which to me warrants the extra damage.
         >>>
         >>> As many of you know I always felt that it was the doubling o
f the
         >>> damage, especially in the two larger pole arms, that was the
 real
         >>> problem. That's why our group came up with the +1d6, rather 
than the
         >
         >>> doubling. It keeps the smaller pole arms basically as writte
n, while
         >
         >>> having the added bonus of making the two larger ones slightl
y less
         >>> devastating. If you start adding in rules such as moving 3 h
exes in a
         >
         >>> straight line then you give up some of the chess like, strat
egy
         > elements
         >>> that the game has. For example I want to move first so that 
I can
         > back
         >>> away from a fallen foe and lunge at him again, before he sta
nds up.
         > That
         >>> kinda thing.
         >>>
         >>> David
         >>> __________________________________________
         >>> David O. Miller
         >>> Miller Design/Illustration
         >>> www.davidomiller.com
         >>
         >>> Post to the entire list by writing to tft@brainiac.com.
         >> Unsubscribe by mailing to majordomo@brainiac.com with the mes
sage body
         >> "unsubscribe tft"
         >
         >
         > Post to the entire list by writing to tft@brainiac.com.
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age body
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