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Re: (TFT) Pole weapons in Rick's campaign - Play styles.



And now to be fair, boomerang shield etc aside!
Some things that ARE realistic about TFT:
1. Melee combat is deadly and numbers will defeat the greatest hero
2. Good formations and tactics will wipe the floor against uncoordinated
mob (but see 1)
Rob


On Thu, Oct 22, 2015, at 07:27 PM, Edward kroeten wrote:
> 
>     
> Wait you mean there is no realistic magic!?!?  LOL.
> 
> 
> Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
> 
> -------- Original message --------
> From: Jeffrey Vandine <jlv61560@yahoo.com> 
> Date: 10/22/2015  10:48 AM  (GMT-08:00) 
> To: tft@brainiac.com 
> Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles. 
> 
> Or, if we're going down that path; Elves, Dwarves,Orcs, Goblins, magic,
> alc
> hemy that works, Cidri....
> 
>       From: David Bofinger <bofinger.david@gmail.com>
>  To: tft@brainiac.com 
>  Sent: Thursday, October 22, 2015 3:35 AM
>  Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
>    
> > One word on TFT and reality: shields!
> 
> Shields ... and dragons. Our two words on TFT and reality. Amongst our
> many
> ...
> 
> ---
> David
> 
> 
> 
> 
> 
> On 22 October 2015 at 06:05, Edward kroeten <ekroeten@farmersagent.com>
> wrote:
> 
> >
> >
> > One word on TFT and reality: shields!
> >
> >
> > Sent via the Samsung GALAXY S®4, an AT&T 4G LTE smartphone
> >
> > -------- Original message --------
> > From: Jeffrey Vandine <jlv61560@yahoo.com>
> > Date: 10/21/2015  11:09 AM  (GMT-08:00)
> > To: tft@brainiac.com
> > Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
> >
> > David makes a good point.  I don't use TFT to simulate real
> ity either,
> >  but I want it to "feel" realistic.¬† I don't make my p
> layer
> s describe
> > their bowel movements, or detail what they had for breakfast either, but
>  
> we
> >  all know both of those events happen somewhere along the way....
> > In the end, we want the rules to reflect at least a smidgen of what could
>  r
> > eally happen on the battlefield -- perhaps not going into so much detail
>  
> th
> > at we describe the specific damage done by every blow in gruesome detail,
>  b
> > ut certainly we want the visceral impact of knowing that taking five hits
>  i
> > s going to seriously hamper a suddenly and badly wounded character -- esp
> ec
> > ially given that the character only had 12 hits to begin with!
> > In short; "Simulation?"¬† No.¬† "Realism?"�
> ���� Yes.
> >
> > ¬†¬†¬†¬†¬�
> ��From: David Bofinger <bofinger.david@gmail.com>
> >  To: tft@brainiac.com
> >  Sent: Wednesday, October 21, 2015 12:43 AM
> >  Subject: Re: (TFT) Pole weapons in Rick's campaign - Play styles.
> >   
> > > TFT is a game.  I do not use it to simulate reality, so c
> alling on
> > examples
> > > from 600 years ago, tho interesting, do not tempt me to change my rules
> .
> > > My question on adding rules is do the new rules improve game play in
> > > some way.
> >
> > This is fine as far as it goes, but leaves open the question of what is a
> n
> > improvement. I think it's fairly clear that for 90+% of players the
> > relationship to reality matters. There's an attraction to TFT that chess
> > doesn't have: part of the fun is that what happens in the game can be
> > imagined as happening in real life, and characters can be imagined to be
> > real people. Conversely, a really silly rule like "characters with odd
> > strength walk on the floor, characters with even strength walk on the
> > ceiling" would be seen as bad even if it had some advantage in other ways
> .
> > So for most people eliminating a source of unrealism does, ceteris paribu
> s,
> > constitute an improvement.
> >
> > That said, maybe we don't need a lot of resolution: TFT mostly aims at a
> > simple approximation to more or less reality. And I'm doubtful about the
> > relevance of the performance of Swiss pike phalanges, that fought mostly
>  
> in
> > open fields with thousands of men and 4.5 metre pikes, to the often cramp
> ed
> > conditions and small unit tactics of TFT soldiers wielding halberds and
> > spears.
> >
> > --
> > David
> >
> >
> >
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