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Re: (TFT) Really? ... Really?



> Sullying theory with practice. How
> uncouth.

Sir, do you happen to be affiliated with the University of Chicago?

I think you'd fit right in here. How do you feel about fried chicken?

As to that paper, yeah, it seems silly to me to treat story as so fundamenta
l to the experience of a game that telling players "in this game you're a gu
y playing a game" really changes their overall identification with protagoni
sts and so on... 

Sent from my iPhone

> On Dec 1, 2015, at 3:30 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> 
> I get a listing of various academic papers pertaining to gaming from a
> few different sources that I tend to view hypercritically owing to My
> sour grape timing that was too early for dead sheep cred pity party
> that reads such papers with a point to prove prior to picking them up.
> The fact that so many of these papers practically play along with My
> prejudice is something I tend to view as a personal gig from the
> Universe because hey... Jay. If I don't assign Myself that kind of
> importance who will? Eschatological Pantheistic Multiple-Ego Solipsism
> and Me. Fine in function until another Player mucks up My perfect
> Utopia with actual participation... Sullying theory with practice. How
> uncouth.
> Anyway that's a recent paper
> THE BIOPOLITICS OF GAMING: AVATAR-PLAYER SELF-REFLEXIVITY IN ASSASSIN��S CREED II
> This is pre-publication version of: Apperley, T. and Clemens, J. “
The
> Biopolitics of Gaming: Avatar-Player Self-Reflexivity in Assassin’
s
> Creed II.” In M. Kapell from a theme on the play vs. story divide i
n
> game studies which is a flawed conception in assuming story as a core
> element of "game" axiomatically. But that's just Me. Just thought the
> sanitation engineer verbosity was worth the cut and paste posting.
> Still haven't found how the avatar recursively affects Me...
> Anyway that's what's up with that... I may be wacky but this isn't?
> 
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