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Re: (TFT) Megahex definition



> (It's three hexes across a MH, BTW....)  ;-)

Yep. 3 x 2 = 6.
__________________________________________ 
David O. Miller
Miller Design/Illustration
www.davidomiller.com

2 Dean Court
East Northport, NY 11731
(631) 266-6875




On Dec 7, 2015, at 3:24 PM, Jeffrey Vandine <jlv61560@yahoo.com> wrote:

> In the main, I agree completely with this.  Dark City Games did this a
> s well.  I treat the on-map megahexes from the old classics as nothing
> more than a range calculating aid -- count the number of MH and add or sub
> tract the necessary number of hexes to determine the actual area or hex aff
> ected, or DX adjustment.  But I'm not anal-retentive about it -- if "c
> lose enough" is good enough, that's fine.  "Perfection is the enemy of
> 'good'."
> (It's three hexes across a MH, BTW....)  ;-)
> 
>      From: David O. Miller <davidomiller@verizon.net>
> To: tft@brainiac.com 
> Sent: Monday, December 7, 2015 5:32 AM
> Subject: Re: (TFT) Megahex definition
> 
> We tossed megahexes years ago. Since it's 6 hexes across a megahex we 
> simply say when shooting or casting a missile spell the first six hexes 
> are at a -0, the next set of 6 os at a -1, the next a -2, etc. Plus, 
> when an area effect goes off, it affects the center hex and all 6 
> surrounding hexes. Couldn't be simpler.
> 
> Trying to build complex, custom terrain maps to fight on and still 
> retain the concept of megahexes is impossible.
> 
> David
> __________________________________________ 
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
> 
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
> 
> 
> 
> 
> On Dec 7, 2015, at 3:52 AM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> 
>> Thanks for the thoughtful comments... Uhhhh approaching one in the am 
> here
>> so I'm going to sleep on this as... You put some interesting points I 
> want
>> to address after turning them over a bit instead of first blush when
>> tired... I'm not trying to be "right" for Me and My ego, I'm more 
> thinking
>> of these concepts as "bumming" low level code to its best expression 
> for
>> the community's best not Me. Marketing has led to some amount of 
> throwing
>> babies out with last Ed bathwater I think
>> 
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