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Re: (TFT) Megahex definition



Try this link. Scroll halfway down the page.

http://www.heroscapers.com/community/showthread.php?tD8&page0
__________________________________________ 
David O. Miller
Miller Design/Illustration
www.davidomiller.com

2 Dean Court
East Northport, NY 11731
(631) 266-6875




On Dec 8, 2015, at 8:50 AM, "David O. Miller" <davidomiller@verizon.net> 
wrote:

> Interesting formula David. However personally, the last thing I want 
to 
> do when gaming a fast, free flowing combat system that prides itself 
in 
> it's simplicity is to stop and do math. 
> 
> As some of you know our group games Melee on painted and flocked 
> heroscape terrain, as well as other visually interesting custom 
terrain. 
> The mere thought of drawing thick black lines on that terrain to 
> represent megahexes is just ludicrous. Where would you even start? 
What 
> hexes do you delineate as megahexes in a bizarrely shaped cave 
complex? 
> Plus, we deal with large playing surfaces so the count 6 hexes rule we 

> use works well for us, solves problems, and stops any disagreements 
with 
> the rules.
> 
> Because of what custom terrain introduces to the playing surface we 
made 
> a range finder string. It's basically knotted off every 6 hexes, 
> measuring along the hex spine. You hold one end over the 
bowman/caster, 
> and then, stretching it taught, place it over the intended target. Not 

> only does this give you an accurate range every time, consistently and 

> fairly across the board, it also shows if you have a clear line of 
sight 
> to your target. When we place things like trees and buildings (all 
based 
> on hex bases of course) on the battlefield it's sometimes hard to 
simply 
> "eyeball" it.
> 
> And I'm not too sure I get square megahexes. How do you target the 
> center hex? There isn't one. Seems kinda gimmicky to me. We just 
simply 
> live with half hexes when we need to make square buildings. The rules 

> for them are quite simple. If anyone's interested head over to this 
post 
> at Heroscapers.com to see some of my buildings and customs terrain 
being 
> used in a Super Heroscape game. We, of course, have made everything 
> modular so we can use it in any type of game, be it fantasy, scifi, 
> zombie apocalypse, etc.
> 
> 
> 
http://www.heroscapers.com/community/showpost.php?p96819&postcount1556
> 
> David
> __________________________________________ 
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
> 
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
> 
> 
> 
> 
> On Dec 7, 2015, at 11:42 PM, David Bofinger <bofinger.david@gmail.com> 

> wrote:
> 
>> Ah, well if you're using square megahexes then the missile range 
> increment
>> would be 2*sqrt(7.5) ~ 5.48.
>> 
>> Square megahexes are a really nice idea.
>> 
>>> But if you like the solution, and want to make it 5 hexes, have at 

> it!
>>> Just shortens the range of the bows, that's all.
>> 
>> Well, slightly. But not as much as using 6 would lengthen it. Anyway,
>> archers are always over-endowed with adjDX so it's probably a good 
> thing to
>> slap some negatives on them.
>> 
>> "Count the hexes, divide by five, round down, stick a minus sign in 

> front"
>> is pretty simple, and as accurate a description as anything else I've 

> seen.
>> It also gives the correct answer for someone standing in the middle 
of
>> their megahex and shooting at shortish range, which divide-by-6 
> doesn't.
>> All in all I can't see why anyone would want to use 6 rather than 5.
>> 
>> --
>> David
>> 
>> 
>> On 8 December 2015 at 09:51, Craig Barber <craigwbar@comcast.net> 
> wrote:
>> 
>>> OMG!  You made my day, someone remembers square megahexes!
>>> 
>>> On 12/7/2015 11:21 AM, Marc Gacy wrote:
>>> 
>>>> Hi Jay,
>>>> 
>>>> Many of your map excursions look like mine (hexes on a globe), 
> squares o
>> n
>>>> hexes, etc.!
>>>> 
>>>> For everyone,
>>>> 
>>>> As to Megahexes, for those who still like to use them, but want 
> rooms th
>> at
>>>> are not slanted, there are always "square meagahexes" to have your 

> cake
>>>> and
>>>> eat it too.
>>>> 
>>>> http://home.earthlink.net/~marcgacy/TFT/Hexes_1inch.pdf
>>>> http://home.earthlink.net/~marcgacy/TFT/Hexes_p75inch.pdf
>>>> 
>>>> (these roughly translate to 10 ft corridors, which is about the 
> right
>>>> scale
>>>> if I remember correctly (1 hex
>>>> I think Mhexes are a great way to "scale up" a battle easily ala 
> Lords o
>> f
>>>> Underearth"
>>>> http://tft.brainiac.com/pmwiki/pmwiki.php?n
>>>> Marc's scaling:
>>>> 1 T-hex
>>>> Even though Lords of Underearth says it is 8 Mhexes across, it 
could 
> ver
>> y
>>>> easily be a "G-hex" instead which is then 100% decomposable to 
> hexes.
>>>> 
>>>> ᐧ
>>>> 
>>>> On Sun, Dec 6, 2015 at 8:33 PM, Jay Carlisle <maou.tsaou@gmail.com>
>>>> wrote:
>>>> 
>>>> 
> 
https://photos.google.com/share/AF1QipOVFgDVVjt3PqCDK2p4E5FEtgc4FO6uxMnd
>> P
>>>>> 
>>>> sYuSJxASvvqWXEN9jXGZ1-Ym-dF3w?key�NfZFFlWjNSUXlYdFNSdGRXaEs3S
U
> pZ
>> RE12dlB
>>>> R
>>>> 
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