[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Megahex definition



I love it it. This paragraph is another example of how ITL got broken up.
This paragraph would have made a lot more sense if Tollenkar's Lair had
been included (instead of just the map).

On Sun, Dec 6, 2015 at 11:33 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

> TFT AM
>
> 3. MOVEMENT
> When combat begins, lay out the Melee megahexes to
> represent the appropriate area of the labyrinth. Each megahex
> represents one hex of labyrinth map-so seven one-hex figures
> can occupy a single labyrinth-map hex. The figures move and
> fight on the Melee megahexes.
> Each figure has a movement allowance (MA) of a certain
> number of hexes. Remember: These are the SMALL (1 1/3
> meter) hexes, not megahexes. All normal human figures have
> an MA of 10; MAs for other figures are given in Section VI. If
> MA for a creature is not given, assume it is 10
> > Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
>

ᐧ

Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"