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Re: (TFT) Megahex definition



Sure thing Jay!

Here's a link to all of my current Superhero, custom buildings and rules:
http://www.heroscapers.com/community/showthread.php?t=448

And here's a link to all of my current Superhero, custom cards:
http://www.heroscapers.com/community/showthread.php?t=50184

David 
__________________________________________ 
David O. Miller
Miller Design/Illustration
www.davidomiller.com

2 Dean Court
East Northport, NY 11731
(631) 266-6875




On Dec 10, 2015, at 9:42 AM, Jay White <riskoridan@hotmail.com> wrote:

> Good day!
> 
> I am sorry to bother you, Mr. Miller, but I missed out on the pictures 
> of the buildings and I would like to know what site you are talking about t
> hat has the downloads?
> 
> Thank you for your time,
> 
> Jay White (The other Jay here)
> 
>> From: davidomiller@verizon.net
>> Subject: Re: (TFT) Megahex definition
>> Date: Thu, 10 Dec 2015 09:31:21 -0500
>> To: tft@brainiac.com
>> 
>> Thanks Robert! I put a lot of work and energy into my game set ups. The 
>> visual impact, at least to me, just heightens the overall enjoyment o
> f 
>> the game. All those buildings are available on that site to download for
> 
>> free by the way. As well as all of my custom, Heroscape superhero cards
> .
>> 
>> Anyway, the rules for half hexes are of course Heroscape rules. However
> 
>> they could easily be adapted for TFT.
>> 
>> There are two types of half hexes, open and closed. Open are the hexes
> 
>> on top of a building where a figures base could overhang the edge. 
>> Closed are the ones at the base of a building where a wall runs through 
>> the hex.
>> 
>> Closed half hexes: Small and Medium figures can move (squeeze) through 
>> closed half hexes but they cannot end their movement in one. Large and 
>> Huge figures cannot move through them at all. There's no restrictions 
>> for Tiny figures (like Ant-Man), they can end their movement in one.
>> 
>> Open half hexes: All figures can stand on a open half hex, but, since
> 
>> they are usually slightly off balance and teetering on the edge of a 
>> building, they roll 1 less attack and 1 less defense die (down to a 
>> minimum of 1). Tiny figures do not have this restriction.
>> 
>> It's a simple solution that's worked very well for us over the years. If
> 
>> used for TFT you'd have to figure out what constitutes a figures size 
>> (probably based on number of hexes) and give a -2 or a -4 DX penalty. By
> 
>> the way Heroscape gets away with a lot of terrain issues by only making 
>> 1 and 2 hex size bases for all of their figures. This allows greater 
>> mobility on the 3d terrain than say a 4 or 7 hex dragon would allow. 
>> I've been toying with the idea of doing the same thing for my TFT games.
> 
>> 
>> 
>> David
>> __________________________________________ 
>> David O. Miller
>> Miller Design/Illustration
>> www.davidomiller.com
>> 
>> 2 Dean Court
>> East Northport, NY 11731
>> (631) 266-6875
>> 
>> 
>> 
>> 
>> On Dec 9, 2015, at 5:01 AM, Robert Ward <rob@dolwen.com> wrote:
>> 
>>> I checked the forum and saw a lot of very impressive photos! Your
>>> fantastic sky-scrapers and cityscapes would indeed look much less
>>> impressive if confined to the usual hexgrid. 
>>> 
>>> But I couldn't find rules for half-hexes, what do you do?
>>> 
>>> On Tue, Dec 8, 2015, at 01:50 PM, David O. Miller wrote:
>>> We just simply 
>>>> live with half hexes when we need to make square buildings. The rules
> 
>> 
>>>> for them are quite simple.
>>>> Post to the entire list by writing to tft@brainiac.com.
>>> Unsubscribe by mailing to majordomo@brainiac.com with the message body
>>> "unsubscribe tft"
>> 
>> 
>> Post to the entire list by writing to tft@brainiac.com.
>> Unsubscribe by mailing to majordomo@brainiac.com with the message body
>> "unsubscribe tft"
>> 
> 		 	   		  
> 
> Post to the entire list by writing to tft@brainiac.com.
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> 


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