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Re: (TFT) Re: New Armor in TFT. -- Meg had a question.



On 2016-05-25, at 12:24 PM, Meg Tapley wrote:
> *I'm using the ITL/AM version of MA penalties for armor. (Incidentally, ITL goes out of its way to keep MA an even number for everyone. Rick, when determining whether a figure with an odd MA has moved half their MA in combat, do you round up or down? And what's the realism/gameability tradeoff?)
> 
> - Meg

Hi Meg,
  I round down.  

  Various things in my campaign can raise or lower your MA by an
odd number so I've stopped worrying about making everything 
even number of MA modifiers.

  (For example the Haste Item gives +3 MA if you have no armor,
+2 MA in Cloth, Leather or Boiled L. and Chainmail that stops 1 or
2 hits, and finally +1 MA in all other sorts of armor. )

  (Second example, many people who are healing serious leg
wounds in my campaign get -1 MA until the leg is fully healed.
Some people start with a Lame disadvantage that gives them a 
-1 MA. )

  Warm regards, Rick.
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