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Re: (TFT) alertness/woodsman/naturalist/pIQ/etc



Or maybe there's another talent. After all, you can do Alertness AND Detect Traps for amazing detection skills. Or pIQ. Or maybe other stuff. I think it depends on how interested you are in distinguishing between types of abilities, versus how averse you are to detail. After all, all of the following do seem different to me in source and effect, even if they all help you spot things:

IQ
pIQ
Alertness
acute senses (sight vs. hearing vs. smell)
sixth sense (danger sense or intuition)
Woodsman talent
Naturalist talent
other types of talents that include different types of expertise in noticing things

Just IQ is enough for some people, and perhaps for most characters. Others may want to distinguish between some/all of the other types for certain characters.

Personally, I'm a detail maniac and like complex rules, but I mostly don't use them, as GM - that is, most people I'll just give (or GM judge) one IQ or competence level, which usually 10, or in the 8-12 range. It's only specific characters of interest (or specialists) whom I think about what their specific abilities are. But in those cases, I do want to be able to have the native guide have Woodsman, the botanist have Naturalist, and the heroic adventurer maybe have alertness or danger sense but not mega-IQ.

At 11:40 PM 5/31/2016, David Bofinger wrote:
OK, but once you have the relevant talent, then what? If you want to
represent a really expert scout you probably want more.

Or maybe Alertness doesn't exist in this version of the rules, for the
same reason the Great Strength talent doesn't exist in standard TFT -
it's represented by raising an attribute. You could play it either
way.

--
David


On 1 June 2016 at 14:56, Edward Kroeten <ekroeten@farmersagent.com> wrote:
> For those few scout figures I think an Alertness/woodsman/naturalist type
>  talent would be better than pIQ in solving the problem.

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