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Re: D&D classic Psionics in TFT



I'm not set in stone about it, it's just the way I've always handled it.  Maybe it's a holdover from the LBBs or something, but it just seemed more logical to me.  In some regards, the OD&D rules made a lot of sense, because while the mechanism was pretty artificial, it required the characters to "do" something to level up.  Which kind of implies the same thing -- that it takes a while for the advantages and lessons learned to sink in and become useful.

Just my $0.02 worth...



From: "drfaustus61@cox.net" <drfaustus61@cox.net>
To: tft@brainiac.com
Sent: Monday, October 17, 2016 10:50 AM
Subject: Re: D&D classic Psionics in TFT

Unless you're a fighter / thief / etc ... then you can argue that you've been incrementally building all along and your ability has just finally reached the point where it earns you that extra strength point, etc.

---- Jeffrey Vandine <jlv61560@yahoo.com> wrote:
> Hmm.  I always required the players to be in a safe and restful place for a week or so before they could cash in their experience points -- it always seemed very "gamey" to me to have them suddenly "improve" right in the middle of an adventure.  My theory being that it takes some time and contemplation to fully realize and internalize the lessons you learned along the way during the heat of battle.
>
>
>      From: David Michael Grouchy II <david_michael_grouchy_ii@hotmail.com>
>  To: "tft@brainiac.com" <tft@brainiac.com>
>  Sent: Monday, October 17, 2016 7:02 AM
>  Subject: Re: D&D classic Psionics in TFT
>   
> #yiv2482204371 #yiv2482204371 -- P {margin-top:0;margin-bottom:0;}#yiv2482204371  
> > Hi David,>   I'm missing the Psionic rules, or are we supposed to > refer to the D&D rule book?
> One of the strange things about D&D1e Psionics, is how rarely a character qualifies, and how much rarer it is that a character actually has them.  Just about as rare as a TFT character that does not cash in their exp for attribute points.  In D&D and original Traveller Psionics were at best a potential, and required testing and training.
> In this vein the GM should never tell their players how to get them or what the mechanic is, i.e. unspent experience points.
> In original Traveller there is no experience, only training and study.  In D&D1e experience points could not be cashed in until one returned to "town", or "spent the money".  With TFT it does not say, but by the year it was published, most GMs that I knew were granting instant, or near instant, experience cash ins and level gains.
> When viewed in this way, a GM may play some NPCs as reluctant or slow to improve.  Baffling, sometimes even angering the players characters, yet getting stronger in Psychic presence. 
> So, yes.  Use the D&D1e rules as they are.
>
>
>
> >   One strange thing about these rules is that you can > have a psionic character, but if you spend your Exp, > you lose your psionic powers.  It also seems strange> that IQ is not used by them.> 
> > Warm regards, Rick.
> Well, some of the Psionic monsters in The Monster Manual 1977 are rather mindless themselves.  "Brain Mole", "Mind leech", "Shu Monster (a monkey)"
> Thank you for reading.
> David Michael Grouchy II
>
>
>   


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