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Re: Magic Item creation: Notes D thru H. What? What???



Rick,

I don't think it makes sense at all.  From what I just read, you have to
roll for success every OTHER week.  

Thus, the approximate chance for catastrophic failure for a
10 week item:   23%
18 week item:   37%
25 week item:   46%
40 week item:   65%
70 week item:   83%

Assuming you survive, a catastrophic failure mans the utter
destruction of your lab and all of it's contents.

As a ruler, I would NEVER allow a wizard (or Guild) to create
magic items within city limits - you'd be constantly rebuilding
the section of town the lab(s) were housed in.  No .. wizards
labs must be in places where either the blast can be contained
or no harm would come the city.

Granted, it's been a LONG time since I've looked at these 
rules - I may have some nuances wrong.  But this aspect of 
ITL has always bothered me.  I don't think SJ playtested this
aspect of the game very much.

Dan