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(TFT) On attributes



Michael writes,

<<<I couldn't agree more! What possible difference does it make.....
The "IQ Level" is simply an artificial restriction. It's the equivalent of
D&D "levels". All it really represents is how powerful you want to allow
begining characters to be....>>>

But remember what Stan stated,

<<<By this philosphy, though, shouldn't most of these talent(advantages)
>have an IQ cost of seven?  You don't have to be smart to have good
>hearing, after all (viz: dogs).>>>>

Also there is nothing artifical about any of the characteristics in TFT.

IQ governs how complex the talents and spells you can buy are, it also
allows a character to resist illusions and control spells, and finally how
likely a figure will notice something, and how likely he will RECOGNIZE
something he sees.
Have a TYPICAL 10 year old tell you what this word means
ANTIDISESTABLISHMENTARIANISM
and you will see where IQ and RECOGNITION come in.  There is nothing in the
rules that speaks to me about artificial and (yuch! pooeee!) levels.
TFT:ITL is very forthright when it comes to the matter of attributes.

Michael further states,

<<<My main objection to this talent is that it's easier to do through
"adjIQ"
(see other posts). >>>>

House Rule (adjIQ) v. House Rule (advantages/magical aptitude): Nah! Nah!
Nah! Nah! Nah! Nah! Boo! Boo!

Remember what I said earlier(paraphrased), if you can have disadvantages
(Space Gamer) in the game there should also be advantages.

I'm going to put down my mace now (No offense taken, hopefully none given)

Yours in Cidri,
Justin




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