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Re: (TFT) Psionics



John

Here is what I've so far converted from GURPS Psionics. GURPS Psionics should be your text for doing psionic conversions. It can handle some of the Supers talents while putting it all into a cohesive logical form. This is probably not a great conversion, but its a start. Sorry, I've forgotten the math I used to do the conversions.

I have this as a 8 IQ talent in that its an inborn talent. Idiot savants can still have psionics.

PSIONICS

Telekenesis  -   TK Throwing
 IQcost Level   Weight moved  Excess*    Speed*
 (3)    Power 1    1/2 oz       -1         0 (tiny shift)
 (4)    Power 2     8  oz        0         1 hex/turn
 (5)    Power 3     5  pounds    1         1 mph
 (6)    Power 4    25  pounds    2        20 mph
 (7)    Power 5   250  pounds    3        60 mph (thrown rock)
 (8)    Power 6  1000  pounds    4       120 mph (arrow)
 (9)    Power 7  2000  pounds    5       240 mph
                                 6       500 mph (bullet)

 *Excess means that the more your power level is over the weight
    of the object, the faster you can move it.
    [this means that a Power 3 could move a 5 pound rock 1 hex
     or an 8 oz rock 1 mile per hour or a 1/2 ounce rock 20 miles
     per hour or a 25 pound rock an inch or two.]
     To make a rock do arrow damage means purchasing TK at
     Power 5 so a 1/2 ounce rock wil go 120 mph.  That costs
     7 IQ points.
     By the way, this is used like thrown weapons until you start
     getting into the 120 mph range; then its missile weapon.
     You still have normal chances to miss.
     This also assumes that you are "hitting" the object like
     a golf ball, not carrying it like an invisible servant.
     "Carrying" might also be a finesse quality.

 I haven't worked out finesse yet.  So you can't do a dancing sword
    routine with this talent.  Possibly thats were IQ level
    comes in...or possibly training.

 Success is on a DEX roll
 You get a +1 Dx if you are touching the object.
 If you miss by 1 = you do not do it at all
                2 = it misses target
                3 = it rattles and falls over or similar reaction
                4 = it goes of in uncontrolled direction
                5+= uncontrolled direction & you are 1D6 fatigued
               16 = you do not do it at all & are stunned 1D6 turns
               17 = object implodes/explodes
               18 = object comes at caster!

Precognition
 IQcost level      Distance       Time
 (1)   Power 1     touch           1 day
 (2)   Power 2       1 yard        4 days
 (3)   Power 3       4 yards       9 days
 (4)   Power 4      20 yards      16 days
 (5)   Power 5     100 yards      25 days
 (6)   Power 6     1/2 mile       36 days
 (7)   Power 7      50 miles      49 days

 Note for power 2 & above, touching adds +1 to roll
 Success is on IQ roll
 If you miss you get no feeling; 17 or 18 = lie.
 Passive:  GM rolls on IQ.
 Active:   GM rolls on IQ.  Only a critical success
           reveals info.  Rolls over IQ give some/all
           false info.  Repeat attempts fatigue for
           2 points and add one bit of false data to
           revelation.

Retrocognition
 IQcost level     Distance      Time
 (1)  Power 1     touch        1 year
 (2)  Power 2     1 foot       5 years
 (3)  Power 3     1 yard      25 years
 (4)  Power 4     2 yards     50 years
 (5)  Power 5     4 yards    100 years
 (6)  Power 6     8 yards    500 years
 (7)  Power 7    16 yards   1000 years

Note for power 2 & above, touching adds +1 to roll
 Success is on IQ roll
 If you miss you get no feeling; 17 or 18 = lie.
 Passive:  GM rolls on IQ.
 Active:   GM rolls on IQ.  Only a critical success
           reveals info.  Rolls over IQ give some/all
           false info.Repeat attempts fatigue for 2 points
           and add one bit of false data to revelation.


I like Psionics, too. In my gameworld, I feel it is superior to Magic and that magic only exists because sentients aren't usually aware that they have the capabilities of psionics. In fact, magic is a very degraded form of psionics. Its using a lot of symbols and rituals to get the result. Then again, if you haven't reached the realization or the ability to use psionics, at least magic is a step in the right direction. Look at all the bumblers who can't even do that. Then again, there are those who have faith in religion and can do 'miracles' (god's magic), but they are not likely to push into psionics or if they have it, attribute its results to miracles.

Magic cannot detect psionics and wizards are baffled by this. Psionicists cannot detect magic and usually shrug it off. Miracle Workers either feel that psionics is Magic or the user is under possession and needs to be excorsized.

Hope this gives you the impitus to convert GURPS Psionics into TFT. I look forward to seeing that.

Hail Melee

John Paul



From: JohnDHamill@aol.com
Subject: (TFT) Psionics
Date: Sat, 6 Nov 1999 14:16:10 EST

Does anyone have a good (or even just ok) psionic system that they use for TFT? The reason is I'm transferring my old GURPS campiagn, a fantasy setting of my own design, and one of the aspects is the use of Psionic powers, as competition to magic. It's one of the things I like about the world, and those players who have played it seem to enjoy it too. So is there any system
out there?  I, and my world thank you.

JohnDHamill@aol.com

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