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Re: (TFT) Re: Another HtH Concern



On Fri, 3 Dec 1999 srydzews@ix.netcom.com wrote:

> I wrote:
> >
> >... otherwise, it becomes practically impossible to 
> >implement it.
> 
> Not at all.  The attacker can still go HtH if the defender 
> is backed up against a wall, prone, surrounded (no use 
> spinning then) or when the other side wins the dice-off for
> initiative and makes the defender move first, thus "locking
> in" his non-engaging hexes.
> 

Yeah, ok.  Most of my experience has been with 1-on-1 arena
combats or programmed modules (such as Death Test).  So that's
where I was coming from.

> This seems to work well for animals--they try to knock the 
> defender prone, then go in for HtH.

Yep, that makes sense.  Or for pack hunters, just surround
and go for the HtH.

Dan Tulloh
daniel@jaws.greatwhite.com


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