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Re: (TFT) trap-ridden dungeon



For what it's worth...

A few weeks ago, I started driving my players mad
using trap triggers with no associated traps.  Mostly
it gets them worried about what they don't know.  

What you don't know can hurt you, and it scares you
when you don't know what you don't know... 

Brennan

--- David Michael Grouchy II
<david_michael_grouchy_ii@hotmail.com> wrote:
> >From: "Cas Liber" <casliber@ozemail.com.au>
> >Reply-To: tft@brainiac.com
> >
> >Dear DMGII
> >didn't this trap-ridden dungeon have some riddles
> or some recurring/magical
> >traps what sheep would not just discharge??
> >Cas
> >PS: Amusing story though
> 
>      I know it would have if I had made it,
> expecially now with the benifit 
> of experience.  If I remeber correctly the GM had
> converted it to TFT from 
> some module released in the Dragon Magazine.  It was
> written up as a "test 
> for the grand master of assasins" or some such.
> 
>      David Michael Grouchy II
>
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