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(TFT) TFT: Luck and Grace
Man . . . I go to Louisiana for a weekend WWII battle (racked up 10
kills!) and come back to /four/ TFT Digests waiting for me in my inbox! You
guys have been busy! 8^)
Pat writes . . .
> Luck . . . <snip>
> Grace . . . <snip>
I rather like these "talents", and I've already added them to my
campaign. However I may take a look at GURPS' Luck advantage to see if it
might work better with TFT. But on the gripping hand luck is built-in to
the game with die rolling.
>The Thorsz's Prootorian Guard
LOL! Not bad at all. I was just thinking that these guys would make
wonderful suicide squads, or even Airborne troopers if you scratched up
enough flying carpets and/or cooperative dragons. (Suicide squads?
Airborne? What's the difference? 8^) The Proot Guard is the best reason
I've seen yet for actually using prootwaddles in my campaign.
Rick writes . . .
>The demonologist must create a vessel for the demon
>to be held in. (A ring is ok, but usually a more
>massive and harder to destroy item is selected.)
>This requires the Artifact Creation Enchantment spell,
>1 week and $10,000 in common ingreadients in addition
>to the cost of the vessel.
That sounds like an interesting spell. Would you post it to the list?
Dave Seagraves
Seagraves Computers dseagraves@austin.rr.com 1 (512) 255-2760
Taco Bell: The criminal organization of the fast food industry
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