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(TFT) an encounter in Cliportage, continued
Skill: Unarmed combat.
The medallion is a strength battery holding 50 ST.
Werththetnehss was a servant of the Red Necromancer. It was kept by
her to administer punishment on those of her living dead minions who
displeased her, and to dispose of those which became too broken from use to
be of further value. It has worked its way out from the caves to the
surface world; a carrion eater, it was attracted to the graveyard where it
either killed Corny Caeleichair and cast a glamour over itself to appear as
him, or has possessed Corny. The true appearance of Werththetnehss is
unknown. Sometimes it seems to be the corpse of a hyena, standing upright
on its hind paws, its flesh writhing with vermin, at others it is a humanoid
mass of worms or tenticles. About its maw are a dozen tendrils, like
cancerous growths or a catfish's whiskers. Whatever Werththetnehss is, it
is not a demon. It is loyal to its mistress, even after her death, "She
will return." It does not have the ability to teleport. In HTH it does only
1-1 damage, despite its strength. Werththetnehss is a creature of deceit
and lies. It is also a total red herring as regards the murders, one of
more potential danger than the murderer could be. The similarity of its
medallion to the design on Gaute's tombstone is coincidence -- but
Werththetnehss will feel threatened by any questions about its strength
battery.
It will cast Word of command -- Dream. This word of command sends the
minds of those it is cast at into dream while, in the real world, their
bodies act out the dreams. Tailor the dreams to the characters: a thief
will dream he is filling his pockets with booty then leaping from an open
window to the waiting escape rope outside, in reality he will be filling his
pockets with rocks then leapong off the cliff; lovers will dream they are in
a passionate embrace, in reality the man will be plunging his dagger
rhythmically into his lover's belly. When a character questions what is
happening the roll to escape from dream is 5D vs IQ; with minus 1 applied to
the roll for each previously roused character who attempts to help. To
mislead any characters not caught in the spell Werththetnehss, in the
persona of Corny, will also perform as if caught in a dream. If the
characters believe Weththetnehss's performance, it will have calmed down and
no longer feel threatened; it will let them go, perhaps to stalk them at its
leisure later on.
Aftermath:
-- The murderer has not been found.
-- The Theophileson clan are not happy about investigations into their
family's past.
-- Unlike Gaute, the Red Necromancer was fed to the hogs. Her spirit
was diffused among them; her spirit could be once again unified.
Werththetnehss may be right; she may return. Just imagine: some hundred
hogs consciously possessed by the spirit of a powerful, and angry,
necromancer.
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