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(TFT) House Rules: combat



More from the mind of Bill Seurer (BTW, used with permission):

Double or Triple Damage

Doubling and tripling damage of weapons when a 3 or 4 or a Fencing hit is 
rolled makes them far too deadly. Instead of actually doubling damage, ignore
armor and shields the foe has. Treat triple damage the same way, but also 
add an extra 1d of damage. The Warrior and Veteran talents have their 
normal full effect. Creatures with natural armor or people using the Stone or 
Iron Flesh spells stop half as much (rounded down). When striking a foe with 
no armor or shield (or just Warrior or Veteran) for double or triple damage, 
reroll all 1s rolled for damage. Whenever double or triple damage is 
mentioned, treat it in this fashion, unless otherwise noted.

Good Bow Shots

Highly skilled archers may take good bow shots that are treated just like 
fencing hits for the purposes of damage. If a 3 or 4 is rolled, triple damage is 
done. If a 5, 6 or 7 is rolled, double damage is done. The range of the target 
must be 23 hexes or less, and the archer's adjDX to hit the target must be at 
least 10. The archer must state that a good shot is being taken before any 
rolls are made.

Archers who can shoot twice per turn and have the Missile Weapons talent 
may give up their second shot and take a good shot instead. The attack 
takes place at the normal time for their first shot.

Archers using the sling may take good shots by waiting 1 turn and taking no 
other action. They must state that they are waiting to take a good shot when 
their attack would normally happen on the first turn. The good shot occurs at 
their normal time on the second turn. This is not considered to be waiting for 
an opening, and none of that options bonuses apply.

Archers not meeting either of the above restrictions and all crossbow users 
may not take good shots.

Dagger Marksmanship

Actually double the damage done if a successful hit is scored (this is an 
exception to the Double and Triple Damage rules above).

The extra point of damage done by halflings is added after doubling the roll.

---
Brett Slocum  --  slocum@skypoint.com  --  ICQ #13032903
Home page: http://www.skypoint.com/~slocum/
"Ah'm yer pa, Luke." -- if James Earl Ray was the voice of Darth Vader
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