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(TFT) Re: Interplay 5 - summoning overhaul
From: "Cas Liber" <email@example.com>
> I got Interplay 5 and there was an article about overhauling the Summoning
> System so that there were a series of spells similar to the AD&D Monster
> Summoning I-VII series, so that you could get all kinds critters (and you
> don't automatically disbelieve anything 'summoned' that isn't a gargoyle,
> wolf, giant etc.)
> So lets have a vote for our rules - do people prefer the 'specific'
> summoning spells or the more 'general (A la AD&D) summonig spells?
Well, my site has Bill Seurer's Summoning spells that are similar to what I
imagine the generic spells are like. They have specific limits on ST and DX,
and are reasonably balanced. They also nicely balance the Illusion spells.
Brett Slocum -- firstname.lastname@example.org -- ICQ #13032903
Home page: http://www.skypoint.com/~slocum/
"Ah'm yer pa, Luke." -- if James Earl Ray was the voice of Darth Vader
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