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Re: (TFT) Devil's Advocate
From: "grabowski" <grabowski@erols.com>
Date: Sun, 11 Jun 2000 23:17:29 -0400
Michael states,
>
> Just my thoughts....no offense meant, I just think alot
>differently about it than Justin and I thought he might want
>to understand. None taken! To paraphrase Voltaire, >"I may not agree
with your opinion, but I'll defend your
> right to have it!"
>
> I'm sorry but I think you have "pipe dreams." If
> something like what you are "talking" about was going to
> take place it would have happened years ago (almost 20) but
> didn't. I myself would love to see the game reissued but I
> think it is an "almost" dead issue. I think HT wants to
> leave the past the past otherwise he wouldn't want to stay
> hidden so long.
>
>Good Luck but I will keep my money and I'll keep my $20-30 in
> an old sock under my matress to buy the "hypothetical"
> rerelease of TFT!
>
>Yours in Cidri and your Devil's Advocate,
>Justin
From: daniel@jaws.greatwhite.com (Dan Tulloh) Date: Sun, 11 Jun 2000
23:07:24 -0600
As I see, we have these options:
1) Pool our Cash and make an offer to purchase the rights to
TFT from Howard. This is the option currently under discussion
now.
2) Support Guy McLimore's "Pocket Fantasy" and "Compact
Warrior/Sorceror" series. I dunno about this one, I have some
problems with the character generation system (much too random) and
the grid cells. It just feel right for a wargame. Sorry Guy!
3) Use TFT as a model and write our own RPG that is based
upon it. We can agree it will be in the public domain, what the
term "official release" means, etc. This has a lot of possible
benefits, the only drawback I can see is the committee development
approach.
4) Do nothing and continue on as before. I don't think I
need to elaborate here, but this is an option and thats why it is
listed.
Personally, I think we could make a go of option 3 provided
a 'rule committee' of some sort is developed. What do you all
think? I suppose the first question for such a committee would be "What do
we call this project?"
Dan
Option three has a lot of potential. As far as I know, no one has
written, or owns the rights to, "Advanced In The Labrynth." Although
someone mentioned earlier discarding the setting of Cidri, I don't think a
copyright exists on that either. Option three also answers somthing I have
heard a lot of requests for on this news group which are solo adventures.
As far as I know one doesn't need a licence from Metagamming to write a
solo. There were also requests (not nearly as numerous as for solos) for
some kind of standardized monster creation. This could be two suppliments.
"Monster Creation", and "Advanced Monster Creation."
My strongest feeling and thoughts on the matter are that anyone who is
interested should get their own lawyer, publish their own material, and the
first person to clear $10-50,000 in profit should buy out howard. I see
enough material comming that this news group could constitute an entire
publishing industry. I do not see the immediate need to throw money at
Howard Thompson. I'll vote Yea for a collective, I'll even send in hundreds
of dollars to a choosen lawyer, but I advise everyone to publish and
copyright their own material.
If we just want to through money around, how about sending Joe Hartley
five dollars with a thankyou note "Buy yourself a beer, keep up the News
group!" [my editor tells me I'm starting to sound snooty here, so let me
tone it down] I beleive Milton Bradlys' founding pricipal was "In order to
make a popular game, one has to make a popular culture." This news group
has already succeeded on that point.
We have popular culture, but do we have an organized culture? Do we
have enough organization to take on what has been proposed here? Expecially
if we are talking about spending money.
David Michael Grouchy II
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