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(TFT) Melee/Wizard Variant
I just thought up a variant for TFT which might be kinda
fun. Basically, its a "Capture the Flag" kind of thing:
two teams (blue and red) enter from the opposite side of
the arena, attempt to capture their opponents flag and
bring it back to the entry squares. The flags can be
placed anywhere on the map (I'd suggest using a Wizard
map), plus there can be obstacles such as fired, walled
or shadowed hexes.
There is no limit to the number of flags an individual
can carry. If you want to pass the flags around like
a football, treat the flag as a thrown weapon for DX
adjustment purposes. A successful hit means it got to
the intended target who then has to make a DX roll to
catch it. A flag must pass through one of the characters
front hexes in order for it to be caught. A thrown
flag can be intercepted by other characters along the
intended path. A flag which is dropped falls to the
ground in the target's hex. A flag which misses the
target continues on for a number of hexes, toss a die
to see how many and then lands on the floor.
You can limit the armanent for each team to fists only,
shields only (to allow bashing) or give the characters
all the arms and armor they wish: the game can be made
as deadly as you like.
Winning side gets 30 ep each, survivors get 10.
This is all kind of intuitive and off the cuff but what
do you think? This sounds like it might be kind of
fun to me.
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