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Re: (TFT) Healing Salves and potions
>BTW- all my potions heal 1 pt instantly and the remaining
>points(from stronger potions) work slower over the next hour
>or so. This lets the party heal/recover rapidly AFTER a battle
>but no AD&D-like "mortally wounded fighter drinks 2 healing
>potions and bounces back into battle fully healed and ready
>more like "mortally wounded fighter drinks potion with last
>remaining strength and passes out but survives the battle as
>bleeding stops and healing begins; or gets up slowly to his
>feet and wobbly returns to battle partially healed"
I really like this idea. Multi-point healing potions
in my campaign (from now on) will heal one point at once
and 1 extra point every 5 minutes or so. This way, there is
a reason to carry 1 point potions.
Thanks Mack, Rick.
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