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(TFT) Dan Tulloh's addendum to Justin's poison rule
The following was written by Dan in response to my poison rule. I like it.
What about something like:
Giant Spiders do 2D poison damage. The reason for the variability is
that each leaves a different amount of poison in the wound. So ...
when a Giant Spider bites, roll for the poison damage and make a note
of the amount. (you may want to give the character a chance to avoid
poison damage altogether via a 4D saving throw vs ST. This should
probably be against AdjST rather than Basic ST.).
At the end of each round of combat, have the player make a saving roll
against adjST for each bite inflicted. Failing the saving throw means
the character suffers a point of poison damage. This continues until
all of the poison damage has been taken or the character is attended
to by a Physicker. If a character is not in combat, you may want to
reduce the frequency of the rolls - ie, less physical activity means
the poison takes longer to work.
Lets say a PC, Sir Ronald, is being accosted by a Giant Spider. On
Turn 2, Sir Ronald suffers a bite (1 point damage) but fails his
saving throw - the poison does 6 points of damage (he writes a '6' on
a piece of scrap paper). At the end of his turn, he fails his saving
throw and so suffers another point of damage (change the '6' to a '5'
and chalk up another point of damage). On the third turn, Sir Ronald
is struck again (1 point of damage) and fails his saving throw - the
poison does 8 points of damage this time. At the end of his turn,
Sir Ronald now has to make two saving throws - one against the first
bite and one against the second. As Sir Ronald gets weaker, the
poison is more and more effective. Hope a physicker gets there fast!
This opens the door for a wider variety of poisons - more lethal ones
may adversely affect the PC's saving throws.
Hope you don't mind, Dan
Yours in Cidri,
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