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(TFT) EPT again



Serudla

	Huge creatures that look like dragons covered with gleaming scales.  They
have six legs and a pair of small arms just below their long neck and bony
head.  They are semi-intelligent and can be taught to use simple weapons.
The Serudla can also bite or use an acid spittle.  These creatures come in
three sizes, the larger ones being older.

Size       ST     DX     IQ     MA     Armor       Bite
2-hex      25     12      7     12     3 hits      1+2
4-hex      60     13      7     10     4 hits       2
7-hex      90     14      7      8     6 hits      2+2

	As stated the Serudla cannot only bite but can be trained with simple
weapons.  Serudla Masters prefer pike axes.  This  animal can also spit acid
at an enemy for 3 dice of damage.  Treat as a thrown weapon and it costs the
Serudla 10 ST to spit.  Serudla will only fight in HTH if forced into that
situation.
	Serudla can be trained by a person with the ANIMAL HANDLER talent but this
is limited to being brought up from a Serudla egg or the two-hex variety
creature.  Four and seven hex Serudla are to set in their ways to be
trained.  It takes at least three months to train one of these animals.
	Wild Serudla are not aggressive.  So make a reaction roll to see if they
attack or just stare at you.  A mother Serudla will always attack if she
feels her nest is threatened.  A Serudla egg can fetch as much as $10,000 on
the open market.

Tsi'il

	The Tsi'il is a large (4-hex), six-legged creature with a horny carapace, a
spiked crest, and rows of jagged spiky growths upon its back.  It fights
with a spiked mace-like tail and a bite. They are very passive, gentle
creatures that will only fight if attacked.
	Tsi'il start with ST 30-40 DX 11 IQ 5 and a MA of six.  Their carapace
stops 4 hits, they bite for 1+1 damage, and its spiked tail does 2+2 damage.
Anything stupid enough to go HTH with these creatures will receive and
automatic one die of damage per turn because of the animals spikes and
remember the animal can still bite for 1+1 damage.  Its preferred mode of
attack is to use its tail.  The Tsi'il can use its tail as a Dragon does in
TFT:ITL or can strike for 2+2 damage a single target or can use its tail in
a sweeping blow against the possible four targets behind it.  It can either
use its tail or bite but not both at the same time.
	The only reason anyone would want to attack a Tsi'il is for a gland of the
Tsi'il's.  This gland is very effective in repelling the Haqel, Tletlakha,
and certain other marine creatures. A single gland can be sold for up to
$4000 to a chemist or alchemist on the open market.

Dlaqo

	Great armored beetle-like carrion eating creatures that have an iridecent
green carapace, six-legs, and powerful scissor-like mandibles.  They come in
four sizes.

Size       ST     DX     IQ     MA     Armor       Bite
1-hex      15      9      1      6     4 hits      2 dice
2-hex      30     10      1      6     4 hits      2+1
3-hex      45     11      1      6     5 hits      2+2
4-hex      60     11      1      6     6 hits      3 dice

	They will only attack from ambush or if they outnumber the party by five
hex-sizes.  Example: a party of four characters would be attacked by Dlaqo
if there were two 3-hex, one 2-hex, and two 1-hex Dlaqo for a total of nine
hex-sizes.

Mrur

	Corpse of an ancient warrior which has been reanimated by the priests of
Sarku or Ksarul.  The spell that created them is a variant of the ZOMBIE
spell only known by these priests.  This creatures will always attack and
will not run.

	Mrur start with ST 10-15 DX 10-16 IQ 0 and have an non-adjusted MA of ten.
Mrur have the ability to regenerate one hit per turn like a troll in
TFT:ITL.  All damage by fire is permanent.  Mrur wear armor and carry
weapons related to their strength.

Roll       Armor                     Roll       Shield
 1-2       Leather                    1-2         None
 3-4       Chain                      3-4        Small
  5        Half-plate                  5         Large
  6        Plate                       6         Tower
The type of weapon used by a Mrur is related to its ST.  So a ST 16 Mrur can
use a greatsword if it does not have a shield.  If it does have a shield it
will use the largest one-handed weapon it can.

Yours in the Azure Legion part of Cidri,
Justin




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