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(TFT) Monster Creation
Monster Creation
Gigamax first tried tattoos. Instead of enchanting armor or an item, a
person could be tattooed. The enchantment could never be stolen. Then he
noticed side effects from ink seeping into the blood over time. At this
point he wondered if an enchantment could be inherited. Thus it could
multiply. Of course he was no where near that point yet.
The shapeshifting spell as it already exists can be used to make
intelligent monsters out of almost anything. Of course after the monster is
killed it would revert back to a poor little cat or nuisance creature that
it was before. An effective method if one only needs a monster for a few
days. Another way of making monsters is through disguise. They only come
out at night. Not even mage sight can penetrate their masks. No one knows
who they really are. This kind of monster only works if one can control
when the first one will be killed or captured. That's where to lay the real
horror. Then one skeleton, zombie, elemental, or demon will make everyone
think that all of the disguises hide more of the same. One can get a kind
of multiplication out of one magical creature this way, but it is not really
a self powered monster.
Self powered enchantments generally cost ten times as much as regular
ones. The tattoo spell cost generally the same as a regular item
enchantment did. Maybe it was time to invent something like a self powered
tattoo also. A tattoo isn't going to work. Its not something that can be
inherited.
Lets see if there is any evidence that the Mnoren had this kind of
technology, but first a quick stab a AD&D. It wasn't a game that was fair
to the monsters. Players in AD&D start with up to ten sometimes fourteen
hit points. The poor old monsters only get a maximum of 8. That's a huge
discrepancy in the players favor. A game has to be fair to both sides. TFT
is very strong in this area. Fair to both sides is a method I use to test
games and rules within games. For instance, if I am talking about creating
monsters with the existing magic item enchantment table then I should be
able to deconstruct the existing monsters using the same table.
Three existing TFT rules are brought in and used to determine cost.
First the tables for buying and selling horses are used to value the
creatures' attributes. Second the enchantment table is used to price any
special effects the creature has. And lastly the Job table to determine
their talent and spell values. There are two exceptions: multiply the total
attribute value by the characters' IQ (instead of x10 for anything 7 IQ or
over), and multipy the job pay by 52 weeks to get a standard year.
Following are three samples.
ST x 10
DX2
MA x 3
Total x IQ
+Enchantment cost
+Talent and Spell cost.
For humanoid races with variable point alocation use this order
DX 1st remainder
IQ 2nd remainder
ST divides evenly
Man 10,11,11,10
100
121
+30
251
x 11
2,761
no enchantments
no manditory talents
Man with running 10,11,11,12
100
121
+36
257
x 11
2,827
no enchantments
Running (job of town laborer $5 x 52 weeks = 260)
3,087
Sasquatch 18,14,10,12
180
196
+36
412
x12
4,944
2points of fur armor = $2,000 armor enchantment
Acute Hearing, Silent Movement, Naturalist, Tracking, and Tactics (Forester
$30 x 52) = 1,560
6,504
Now here are more examples. These are presented without all the math,
just the grand totals. It the case of an interesting enchantment it has
been listed.
OGRE $2,064
CAT ¾ of a blur $3,648
OCTOPUS (2 pt armor enchant, self powered eyes behind) $36,490
APEP (22 hexes of darkness, self powered dark vision, 3 pt armor, ¾ of a
blur) $83,562
WRAITH (base cost of a man, self powered insubstantial) $422,761
LESSOR DEMON (3 pt armor, self powered teleport(20 hex)), $3,013,704
GREATOR DEMON (4 pt armor, self powered long distance teleport (20
fatigue)) $10,027,920
So it seems to me that if the existing price rules can be used to
deconstruct a creature, then the same rules may be fair to create a new
creature. As a GM I have never allowed the ability to create monsters fall
into the hands of the players. If I did the magical laboratory required
would cost ten times as much. A cool one hundred thousand just to get
started.
David Michael Grouchy II
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