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(TFT) Re: rpg groups
From: "Cas Liber" <casliber@ozemail.com.au>
> In line with Brett's comments about his
> old group, the campaign I gm'ed and the one i played in were similar in that
> 12/12/8 warriors were generally frowned upon. I remember in one i had a whip
> specialist (interesting but short-lived) - most players bunged a few points
> in IQ and had a few groovy noncombat talents.
12/12/8 fighters weren't frowned on, but most everyone had played a dozen of
them in Melee/DT/etc. For roleplaying, we wanted interesting. Speaking of
whip specialists, I had a whip specialist name Indy J. Bartok, a medieval
scholar, obviously patterned after Indiana Jones. We had a arquebusier, a
boomerangist, an animal handler with a dozen trained animals (probably the
most deadly fighter in the bunch), a knight, a thief with lots of feminine wiles
(yes, we even had women gamers), an ex-pirate crossbowman, someone
who boxed with two cestii and a martial artist (not all of these at the same
time). Gods, we had fun. We also had the best GM ever, Bill Seurer. He even
made AD&D a fun roleplaying experience (where I had my one and only
AD&D character - a druid with a trained rhinocerus with an enchanted horn --
the rhino had the horn, dammit, not the druid... though the rhino wasn't Bill's
fault, he was co-GMing with someone else).
---
Brett Slocum -- slocum@skypoint.com -- ICQ #13032903
Home page: http://www.skypoint.com/~slocum/
"Ah'm yer pa, Luke." -- if James Earl Ray was the voice of Darth Vader
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