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Re: (TFT) Re: TFT Digest V3 #163

From: Nils K Hammer <nh0g+@andrew.cmu.edu>

   My intuition indicated that the gate is akin to
a donut shaped force field, so when it collapses the
force will push anything in the center out. In my
view, a victim trapped halfway through will be spat
out like a watermelon seed.

I like this much better. As an aside, I do use 'always on' gates. They simplify trade and don't require a staff of wizards to maintain. In addition, when used properly underground people can travel through them for years and not know they are there.

   My grandfather wrote a paper in the 1960's called
"vertical attenuations in airborne gravimetry", so I
assume the original detect-tunnel spell would be only
usable from a non-moving position, but a later
improved spell could be used while flying.

Air mapping of tunnel systems. That is an improved spell. In my campaign Alchemists work in towers (ventilation) and the Wizard's Lab is invariably underground. Once this spell was introduced all of the lost and ancient Labs could be found. It would be a major campaign event. When the survey was done, there would be a ready catalog of sites to adventure in.

   David Michael Grouchy II

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