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Re: (TFT) Solo 1 & Civil War Data needed



Message text written by Michael Taylor
>
HENRY RIFLE +, 8d6-3 damage, 4.7 kg, Min. ST 14/7 (7 two-handed), Cost
$160, Shots 15, ROF 4 (fires every 3rd turn, or every other turn if adjDX
15+), HS 12, ST 23, Accurate (fires as normal Missile Weapon), need Rifle
(R, 7/1) talent to use, To-Hit : 16-17 = Miss, 18 = Dud

SPENCER CARBINE +, 8d6+1 damage, 4.2 kg, Min. ST 14/7 (7 two-handed), Cost
$190, Shots 8, ROF 4 (fires every 3rd turn, or every other turn if adjDX
15+), HS 13/ST 23, Accurate (fires as normal Missile Weapon)), need Rifle
(7/1) talent to use, To-Hit : 16-17 = Miss, 18 = Dud<

Sorry about that Justin - I thought you were crazy but I double-checked and
your quite right - these numbers are way off! I miss-typed. The numbers are
actually suppossed to be:

HENRY RIFLE, 4d6+1 damage, 4.7 kg, Min. ST 14/7 (7 two-handed), Cost $160,
Shots 15, ROF 4 (fires every 3rd turn, or every other turn if adjDX 15+),
HS 12, ST 23, Accurate (fires as normal Missile Weapon), need Rifle (R,
7/1) talent to use, To-Hit : 16-17 = Miss, 18 = Dud

SPENCER CARBINE, 5d6-2 damage, 4.2 kg, Min. ST 14/7 (7 two-handed), Cost
$190, Shots 8, ROF 4 (fires every 3rd turn, or every other turn if adjDX
15+), HS 13/ST 23, Accurate (fires as normal Missile Weapon)), need Rifle
(7/1) talent to use, To-Hit : 16-17 = Miss, 18 = Dud

My source is from Greg Porter's More 3G3 Guns!

And I agree completely about the Bayonet taking on spear/polearm
characteristics when attached to a rifle. 

My bad! I'll be more careful checking the conversion formulas next time!
Michael 
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